Crafting in the Raw

Accepting the disappointment that we’re going to have to stick with the obvious cliche of smashing ingredients together to make equipment as the basis of a D&D crafting system, now it’s time to figure out what those raw ingredients look like. And keeping it manageable.

GMs Have Secrets Too

There’s an advantage to letting the GM keep some secrets from the players. And a good game designer should help the GM keep stuff hidden.

Crafting Disappointment

It’s time to look at the crafting problem from the GM side of things. And to figure out what a good crafting resource might look like. And to disappoint everyone who was hoping I’d create a good crafting system.

Crafting Away from the Table

It’s time to actually start building a crafting system. And that means figuring out what the system should look like. Abstractly. Conceptually. Without doing any real work.

You Say You Want a Resolution

It’s time to look back at the year what was and figure out what I can do next year to run better games. For starters, I could actually run some games.

Let’s Fix Inspiration AGAIN! … But Not Really

Thanks to a couple of unrelated experiences and some psychobabble, I’m looking at D&D Inspiration again. But that’s just an excuse to tackle a bigger issue. And to write a really upsetting Long, Rambling Introduction.

Three Stories

When one of my articles start a lot of fights, I like to keep the fights going with a follow up. Unfortunately, this time, the follow-up would be too short. Fortunately, I’ve got three different follow-ups.

A Very Special Adventure

One of my least favorite holiday traditions is the one wherein I get bombarded with requests to explain how to write a good a holiday adventure. Or at least outline one. And I can’t fight it anymore.

Angry’s Post Gamehole Show

I went to Gamehole Con. Which means I didn’t write an article. So here’s me passing my recap of Gamehole Con off as an article.

More Like Session Negative Ten

What do you do when you’ve got nothing? Figure out how to make nothing sound like something, send it out, and deal with the fallout later. And that’s exactly what I did when my Session Zero for my new campaign fell apart.

Who Plays Vanilla WoW Anymore: Angry Starts a Campaign

For the first time in three years, I – Angry – am running an actual, real-life, regular campaign. And it’ll provide a great example of how to cobble together a campaign you don’t have time to plan or run in a system you haven’t used in years. At least, my Patrons think it will.

King Angry and the Holy Grail

Epic quests for legendary treasure the pretty much the bread and butter of fantasy RPGs. But let’s not talk about that.

Minimum Necessary Boredom

Playing RPGs is exciting. Being creative is exciting. You know what isn’t exciting? Absorbing information someone else created. That sucks.

Setting Your Campaign Up to Succeed

It’s time to finally talk about world building and setting creation. Which means it’s time for the obligatory, overly long semantically discussion about the definition of the thing I’m talking about. Enjoy.

Angry Maguire’s Angry Manifesto

The Angry GM: The Website: The Book: The Kickstarter was a rousing success. And so, before I’ve even finished printing and mailing out the book, people are already asking me about The Angry RPG? Well, I’m not ready to design that thing yet. But I am ready to talk about why you need The Angry RPG in your life. Mainly by claiming to be smarter than everyone else in the industry.

An Angry Guide to Practical Cartography

People keep asking me how to draw good maps. Well, I can’t teach you how to draw pretty maps, but I can teach you how to draw useful maps. The trick is to stop trying to draw maps and start presenting information instead.

The Angry GM on Table Top Babble

James Introcaso of Don’t Split the Podcast Network invited me to talk with him on his show, Table Top Babble. You should listen to the podcast. And then check out James’ other stuff too.

Ideological Wars: Themes, Conflict, and RPG Settings

You can get a lot of mileage out of themes. Especially when you set up some thematic conflicts. You just have to know what themes are and how to set up their conflicts. And why “good versus evil” doesn’t count as a conflict.

Narrative Structure for Advanced Morons

Having developed a nice list of story turning points in previous articles, it’s time to turn our attention to Joseph Campbell’s monomyth and see what additional turning points he’s got to offer. And to see if there’s anything MORE IMPORTANT people overlook when talking about Campbell. Hint: there is.