June 30, 2026
A Dungeon Master does not merely draw a dungeon. Not if they care at all about actual, good game design. I’ve already showed you how to plan out a pretty good Dungeons & Dragon dungeon adventure. Now I’m going to show you how to make a pretty good dungeon map. And, as a bonus, how to turn a realistic floor plan into a good gameplay experience. It’s all to do with a trick called blockout.
June 29, 2026
Just a quick follow-up to last week’s update. As I noted, several things came up over the last couple of weeks. I will be resuming normal operations after the July 4 holidays with streams, Deep Dives, a big Slapdash announcement, bonus content, and regular weekly Early Access and General Access content. In the interim, I’m polishing up a couple of Early Access articles to share today and tomorrow to make sure my supporters get their allotment of June content and I’ll be putting a new General Access feature on the front page tomorrow.
June 25, 2026
In this series, I’ll show you homebrewer Dungeon Masters of any skill level how to use actual, good game design to build a pretty good dungeon adventure for Dungeons & Dragons or your system of choice.