June 2, 2026
Players love haggling in Dungeons & Dragons, but haggling mechanics usually suck, players suck at it, and modern roleplaying games treat shopping like a trip to a modern mall. Fortunately, I’m here with a better way to handle shopping trips and barter exchanges. You might even find some tricks to sharpen your own house-ruling and system hacking if you pay attention.
May 30, 2026
Why do Dungeon Masters get so weird about encounters, randomness, and determinism. Whether you’re talking about Passive Perception, keyed encounters, quantum ogres, or wilderness encounter placement, most DMs just freak the hell out about knowing outcomes in advance or plotting encounters with anything other than precise geographical and temporal coordinates. Don’t worry, guys; you aren’t railroading just because you’re not running a full-on holodeck sim.
May 29, 2026
We Game Masters never think about narrative points of view. We just default to the thing we’ve always done. Years ago, I suggested that it was time to switch from calling players you to a third-person approach. It was great for pacing and clarity, but it also changed how players connect to their characters. But is that a problem? More importantly, have you ever considered how your narrative point-of-view affects your game?