Ask Angry: How Many Hacks Is Too Many?
In today’s Ask Angry column, I explain to someone why I told them not to use too many of my hacks, or too many hacks in general, and how to decide how many hacks to many hacks.
In today’s Ask Angry column, I explain to someone why I told them not to use too many of my hacks, or too many hacks in general, and how to decide how many hacks to many hacks.
Last time, I showed you Tension Clocks, a time-tracking tool for tabletop roleplaying games like Dungeons & Dragons. Basically. This time, I’m going to show you how to actually use them with a solid example and nicely specific rules and procedures.
Here it is… the core of the timekeeping mechanic that will change everything and the next evolution of the old Tension Pool: The Tension Clock.
I recently dropped a comment about how modern tabletop roleplaying game systems don’t differentiate between door-opening approaches substantially enough and I implied that I, sexy gaming genius that I am, could do better. Naturally, someone e-mail me to call my bluff. But I wasn’t bluffing.
Any idiot can run a game. Trust me, I've played lots of games run by lots of idiots. But True Game Masters build their players' Investment and take full Ownership of the game. And this 25-part, year-long course will tell you exactly how to do that.
Want to learn how to twist, bend, break, and rebuild the rules of your game to your liking? Want to see a bunch of new rules and systems created by The Angry GM? Start here on the path to becoming a hack like The Angry GM himself.
Do you want to read war stories and recaps from The Angry GM’s campaigns? And then listen while he explains why he does the crap he does at his table? Check out these articles for practical game-table examples and a peek behind Angry's screen.
Want to read a bunch of random useless gamer theory bulls$%&? If you really want to, these articles are loaded with useless bulls$&%.
Do you want to see The Angry GM berate a bunch of hapless GMs just like you just because they dared to ask a question? Want to ask a question yourself? Start here to read the Angriest Advice Column about gaming on the web.
Every so often, the Angry GM stumbles on something — a book, a game, a system, a blog, whatever — that is so utterly and amazingly not s$&% that he’s forced to admit he doesn’t actually hate it. Even though he didn’t create it himself, he doesn’t hate that thing. And that’s worth talking about.
Want to dig back through every article the Angry GM has ever posted? Mostly? In order? This archives the place to do it.
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