August 28, 2026
I love rolling dice as much as anyone. That’s why I love roleplaying games so huggy much and why I won’t buy any game that takes the Game Master’s dice away. But you can’t build gameplay challenges on dice rolling alone and that ain’t just me talking. In the second essay in my three-part series on proper gameplay and challenge design, we’re going to talk about why naked die rolling isn’t gameplay. According to actual experts.
August 26, 2026
I know it’s been a little quiet since my last update last week. I want to check in to keep the lines of communication open.
August 18, 2026
It’s time close this Stupid Narration Tricks series once and for all. We had some fun, but it’s time to move on. In this final entry, I’ll share the two tricks I left unshared last week. Because, now that you’ve learned how to hide details in plain narrative sight, you’re ready to use repetition to make patterns and break them. Assuming you’re good enough.