July 7, 2026
Box text seems like it should help Dungeon Masters run better Dungeons & Dragons adventures, but it hurts games and Game Masters a lot more than you might thing. Let me tell you why read-aloud text weakens scene-setting, kills pacing, overloads players, and keeps GMs from building one of their most important skills at the table. Whether you’re using published modules or writing your own adventures, it’s time for you to quit your dependence on box text.
June 30, 2026
A Dungeon Master does not merely draw a dungeon. Not if they care at all about actual, good game design. I’ve already showed you how to plan out a pretty good Dungeons & Dragon dungeon adventure. Now I’m going to show you how to make a pretty good dungeon map. And, as a bonus, how to turn a realistic floor plan into a good gameplay experience. It’s all to do with a trick called blockout.
June 29, 2026
Just a quick follow-up to last week’s update. As I noted, several things came up over the last couple of weeks. I will be resuming normal operations after the July 4 holidays with streams, Deep Dives, a big Slapdash announcement, bonus content, and regular weekly Early Access and General Access content. In the interim, I’m polishing up a couple of Early Access articles to share today and tomorrow to make sure my supporters get their allotment of June content and I’ll be putting a new General Access feature on the front page tomorrow.