The Third Heat (Part I): Open-Ended Creativity Challenges Aren’t Bad, They’re Brittle
I love open-ended creative problem as much as anyone. It’s why I love tabletop roleplaying games oh so huggy much. But it’s too brittle to rely upon as core gameplay and that ain’t just me talking. There’s years of cognitive research about how people engage with open-ended “insight problems” showing that they’re just not a great thing to build gameplay around. That’s right; I brought receipts for the first in this three-part series about a more comprehensive approach to challenge design that allows for open-ended creativity and dice-rolling without letting either break the gameplay experience.










