September 18, 2026
In the Discord #angry-discussion channel, folks are discussing whether they missed an article or other content. This started out as a message to answer this question, then a much needed update, then got way too personal. It also deserves to be shared with everyone. So read to the point where you have your answers and…
September 14, 2026
Two quick updates. The Angry Games store is working again and I’m offering a coupon code by way of apology to those of you it crapped out on… and everyone else. I’m also hosting two Deep Dive live events this month, but the schedule has changed slightly.
September 8, 2026
Welcome to the start a new hacking miniseries. Years ago, I build a basic time-keeping mechanic that let you introduce random events into your adventures based on how efficiently how your players adventures. As great as it was, though, it only highlighted the need for a real, comprehensive, core time-keeping mechanic that would work in all modes of play. Well, I built just such a system. Years ago. I just kind of forgot to tell you. So I’m here to rectify that in classic The Angry GM style. By walking you through the over-analyzed design in way too many parts.