Here’s your monthly dose of pointless BS. Pontification about the non-problem of GMing agency which not only fails to answer the question, but also fails to even find a question to ask. But it does invite you to comment.
There’s an advantage to letting the GM keep some secrets from the players. And a good game designer should help the GM keep stuff hidden.
It’s time to look back at the year what was and figure out what I can do next year to run better games. For starters, I could actually run some games.
When one of my articles start a lot of fights, I like to keep the fights going with a follow up. Unfortunately, this time, the follow-up would be too short. Fortunately, I’ve got three different follow-ups.
It’s time for some rambling naval gazing again. This is about dice systems, action resolution, and pacing.
I went to Gamehole Con. Which means I didn’t write an article. So here’s me passing my recap of Gamehole Con off as an article.
Let’s talk about PPP and the crazy, brain-cancerous way many GMs deal with it.
Does time exist in role-playing games? No. It does not. And that’s a problem. Currently, one without a solution.
Playing RPGs is exciting. Being creative is exciting. You know what isn’t exciting? Absorbing information someone else created. That sucks.
The Angry GM: The Website: The Book: The Kickstarter was a rousing success. And so, before I’ve even finished printing and mailing out the book, people are already asking me about The Angry RPG? Well, I’m not ready to design that thing yet. But I am ready to talk about why you need The Angry RPG in your life. Mainly by claiming to be smarter than everyone else in the industry.
James Introcaso of Don’t Split the Podcast Network invited me to talk with him on his show, Table Top Babble. You should listen to the podcast. And then check out James’ other stuff too.
There’s just one week until the Angry Book goes live on Kickstarter. Here’s what to expect in terms of my normal content release before, during, and immediately after the Kickstarter.
This month’s Fanservice BS is all about how to build a wilderness dungeon. And the answer is as disappointing as the topic.
The Angry GM: The Website: The Book is coming! And you can stay abreast on all of the latest developments. Here’s how…
Does becoming a GM change you? That simple question consumed my weekend, filled it with Twitter drama, and saved me from listening to someone tell me about their game in a coffee shop. Unfortunately, it also kept me from thinking of anything better to write an article about. Sorry.
This month’s Fanservice BS is about how it’s possible to run a low magic campaign in D&D. What what that even means. And why you would want to do it. And why you probably can’t.
If you can believe it, someone actually had the nerve to demand a birthday article. About railroading. What is railroading and when should a GM worry about it? Well, it isn’t anything and a GM shouldn’t. And here’s 4,000 words spelling that out. Happy birthday, 25-Year-Old GM
In this month’s installment of Fanservice BS, I’m going to address the stupid idea of dwarven bear cavalry. And hopefully my Patrons will learn an important lesson about the topics they propose for this column.
In this month’s Fanservice BS, I address how to be wrong as a GM. And how to handle being wrong. It’s basically two articles in one. Because my Patrons SUCK at picking topics.
We all know that innovation is the most important thing ever in games, right? So why don’t more people choose what’s innovative over what’s familiar? And what does that mean for you as a GM?
Once upon a time, I claimed to be the only one to know what game balance actually was and to be able to define at least three types of game balance in RPGs. Now that everyone has forgotten that I said that, it’s time to explain what I meant.
Symbolism is a great way to add some artistic merit your game. Just don’t actually use it ever.
The problem with letting your fans pick the topic is that they don’t have to actually worry about whether the topic they pick actually has a useful article in it. What do they care? They don’t have to write this crap. So here’s a post about mimics or whatever.
In this month’s Fanservice BS, I look at how to make race and culture actually matter. Whatever the hell that means.
It’s time for my first ever Fanservice BS, wherein I post the rant my Patreon supporters wanted to hear. Today’s topic: why I hate ability scores in D&D 5E.
After four years of missing it, I decided to participate in David Chapman’s #RPGaDay blog carnival discussion thing. And, because I’m me, I decided to do the entire thing in one day at the last minute. Enjoy.
Every campaign can benefit from a well-run Session Zero. How do you run a good Session Zero? I can’t tell you that until I tell you what a Session Zero is actually for.
Is there any value to hidden content in D&D? Not just optional content, but actual, concealed, hard to find, totally missable content? Of course there is.
Conflict lies at the heart of every story. And when we think of conflict, we think of the struggle between good and evil. Especially in D&D. But what if I told you that good and evil aren’t in conflict at all? And that D&D alignment is complete and utter gibberish that never made any sense?
It’s time for a random pile of bulls$&% from the brain of the Angry GM. Today’s steamer is about clock speeds, decision points, why D&D runs at two different speeds, and how the designers of RPGs really need to figure that s$&% out better. Don’t worry, this has nothing to do with Time Pools.