Y’All Mind If I Rant About Maps… and My Readers
After showing y’all how to map a pretty good dungeon, I got some lip from some readers who don’t understand the difference between “maps as art” and “maps as game design,” and think you can design a good game in a stolen map. I also got told off from someone who thinks “you don’t have to show your players the map” means “I never have to map an adventure properly again.” So let’s talk about mapping like real gaming adults, shall we?




