The Game Designer and the Clown

This is a load of bulls$&% about two issues, two games, and two GMs. And why I’m the greatest GM at my table, no matter who is at my table. And why you should be too.

Supplemental Bulls$%&: What’s Really In a Campaign

Were you a little disappointed that my “Let’s Start a Simple Campaign” article didn’t include 5000 words of definitional, pedantical bulls$&%. Well here’s all the definition, pedantical bulls$&% I pulled out of it. Enjoy.

Magic is Bulls$&% (in D&D)

Who wants to read another long, pointless rant complaining about how something in D&D sucks? I sure hope the answer is “you,” because that’s what I wrote for you.

Big December 2021 Update (and Free Bonus Content)

It’s update time! I used to do this every month on my creator page at Patreon. Just check in. Announce s$&%, share news, lay out my content release plans for the month. Whatever. It’s been a hectic year. No s$&%, right? Remember last year when we were so happy 2020 was coming to a close?…

Give the Gift of Gaming Angry this Christmas!

Want to share the joy of pretending to be an elf with that poor, sad, non-gamer in your life? Want to help your GM suck a little less at running games for you and your friends? Want another book to shove on yourself and forget about? Want to send a random a$&hole on the Internet…

How to Role-Play Selfishly Right

This is bulls$&%. The article you’re about to read I mean. Total bulls$&%. I’m not just saying that because it’s one of my occasional bulls$&% articles. It is that. But it’s probably the most researched, outlined, and carefully planned bulls$&% article I’ve ever written. But it’s still just a bunch of rambling, pontificating crap. Me…

Memo to the Players #2: Portraying Characters

I’ve decided it’s not enough for me to teach you how to run less-worse games. Now, I’m doing your job too. I’m teaching your players how to play role-playing games. Not the rules and mechanics. No. I’m teaching them how to actually do stuff in the game: take actions, portray characters, interact socially, explore the…

Navigating the Gamerspace

Come along with me on a rambling journey regarding training requirements in RPGs, whether it’s okay to make a world that doesn’t level up with the players, and how to make the campaign you want to play. Sort of.

Memo to the Players #1: Taking Action

This is my first ever Memo to the Players. Specifically, your players. I’m taking time out of my busy life to do your job. To teach your players how to play D&D right. And I’m not talking about rules and mechanics. No. I’m teaching them how to actually do stuff in the game: take actions,…

What it Means to Know How to Play D&D

Why doesn’t anyone know how to play D&D? And why does anyone think they can teach someone else how to play a game they don’t know how to play? And should I fix the problem? Or am I just full of bulls$%&?

How I Roll: The Angry Manual of Style

This random pile of bulls$&% isn’t just me ranting at my current batch of players, I promise. It’s just me telling all of you how and I run my game the way I do and what I would rant at my players if I was ever going to do that.

The Quicksand Incident and A Tale of Two Angrys

All it took was one word from one image from one hastily scribbled list in last week’s article to find out that you’ve all learned nothing from me in the last twelve years. That word was quicksand.

How to Actually Play a Character

In this article, the Angry GM will finally tell you exactly what role-playing is and exactly how to do it. He’ll give you a simple four-step process for playing a character. You just have to get through 4,000 words of preface first.

Fine, I’ll Tell You How I REALLY Feel

You couldn’t leave me alone about it, could you? Fine, I’ll tell you why I chose D&D 3.5 over Pathfinder and why I banned monks and hate gnomes. And why I can’t give you an answer you’ll like. And how to think for yourself.

A Wandering and a A Wondering

After recording an interviewing with Nick at the Brewmaster’s show and trying to test a new way of building D&D towns, I decided I needed to bulls$&% for 5,000 words about the concept of exploration.

Three Short Stories from Around the Angryverse

Trying to clear my desk before I head off for my writer’s retreat. Found these three, short topics scribbled on bits of paper and hacked them into a crappy three-for-one article about setting DCs, using passive checks properly, and instructing players.

The Game You SHOULD Run

It’s bulls$&% time. And that means complaining about my correspondents again. This time, I’m complaining about how no one understands how to make decisions anymore.

Angry’s Two-Note Player-Character

There’s a better way to role-play. A more genuine, more engaging way. You just have to start playing your character before you know anything about them. Sounds crazy, I know. But let me explain…

Update to the Update

A quick update. Still not dead. Been working. Here’s the stuff that’s coming.

What D&D 5E Does Right

Yes, you read the title right. I’m actually going to be positive for once and talk about some of the good design choices in D&D 5E. This is what happens when you get really drunk on the day your next article is due.

The Rest of the World of D&D According to Rosewater… According to Angry

Remember last year when I decided to apply Mark Rosewater’s definition of what makes a game a game to D&D? And I got halfway through and then collapsed into a full-bore rant about D&D’s design? Well, I’m back to provide the other half and then collapse into another full-bore rant. Wheeee!

The Lore of the Angryverse: Undead

Whenever I even hint at the idea that there’s some specific pile of setting lore that governs everything I do in my home games, I get lots of people demanding I share it all. And publish a campaign setting book about it immediately. Well, that ain’t going to happen. But if I ever did, this is what the part about Undead would look like.

Out With the Old? In With the New?

I wish people would stop asking me how “the Angry RPG” is going to handle ability scores or feats or initiative or whatever. Not because I don’t want to tell people about “the Angry RPG,” but because those words don’t mean anything.

Maps: What’s On Your Table?

A lot of people have been asking me how to use maps at their realspace, physical gaming table. Especially if they aren’t independently wealthy DIY gadget heads. The problem is, modern modules and virtual tabletops have confused everyone about the use about maps in games. Fortunately, I’m too old to know about that crap, so I’ll show you how maps are really done.

Appendix: Break Your Mapaholism

Bonus content! After I spent over 5,000 words telling you how to use maps at your game table in a practical, useful way, I’m going to spend 2,800 words telling you how NOT to use maps at your table. And why NOT.