This page is the place to start for all things Game Mastering.

If you want to take your Game Mastering to the next level, check out the True Game Mastery course!

If you want to learn the skills you need to keep a campaign going when everything is conspiring to rip it apart, check out the True Campaign Managery course! And if you

For older Game Mastering Content, check out the How to F$&%ing GM Archive.


True Game Mastery

Any idiot can run a game. Trust me, I’ve played lots of games run by lots of idiots. But True Game Masters build their players’ Investment and take full Ownership of the game. And this year-long course will tell you exactly how to do that.


True Campaign Managery

There’s more to running a campaign than just stringing adventures together week after week. And I ain’t talking about figuring out how to string adventures together. Just getting players to show up is a chore. Then there’s getting characters generated, agreeing to rules, and keeping all their little conflicts from ripping your game apart.

This series is about all the unpleasant bits of managing a campaign. The planning, the people managing, and the conflict resolving.


How to F$&%ing GM Archive

Want to learn how to run your first game? Bring your GM skills to the next level? Build an adventure? Start a campaign? Start here to learn everything The Angry GM has to teach you about running and creating games.