The Fall of Silverpine Watch: Free Introductory RPG Module

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April 8, 2021

Who wants a free adventure module? A really nice one. A hundred pages of adventure with handouts and pretty maps and a set of pre-generated characters and chock full of the sort of Angry GMing advice you know and love. Sounds pretty damned good, right?

You want it, you got it.

The Fall of Silverpine Watch is officially released. That’s the tie-in module for my book, Game Angry: How to RPG the Angry Way. In that book, which you can buy in both dead tree and ones-and-zeroes format, I promised I’d put out a module for inexperienced GMs to run for new players so everyone could get their RPG feet wet. Well, I went a little above-and-beyond and put together a pretty substantial adventure. One that’d work great for newbies, sure, but also one that experienced GMs could use to bring new players into the fold. And one that even experienced players could enjoy with a little tweaking.

About the Fall of Silverpine Watch

The Fall of Silverpine Watch is an introductory D&D adventure module for three to five players and one GM. It’s specifically designed to help inexperienced GMs hone the skills they learned in Game Angry: How to RPG the Angry Way. It’s also a great way for experienced GMs to introduce new players to role-playing games and even experienced groups can enjoy this standalone adventure.

While escorting a merchant through the alpine forests of Asternia, the heroes find that the titular fortress, Silverpine Watch, has barred it’s gates to travelers. Inside the fortress, the heroes must deal with undead abominations risen from the Watch’s former garrison and the vengeful ghost of the Watch’s commander.

You can download The Fall of Silverpine Watch as high-quality PDF, but there’s also alternate versions of the PDF and resource packs available you can download to run the game however works best for you. You can find all the downloads and resources, over at the Game Angry page.


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10 thoughts on “The Fall of Silverpine Watch: Free Introductory RPG Module

  1. Well I wish I had this when i tried to introduce some new players to D&D 5e as opposed to using the starter set.

    Also there is a typo or lack of a word on page 5 “Do your best to keep things on track, but do not be a push-over. If the heroes to abandon Oona….”
    I believe that should “If the heroes were to abandon Oona”

    • It is the week’s post and man I just love skimming through the pdf and learning about all the design details, such as how descriptions are short paragraphs, everything is set so you learn what you need as you read, the “Set the scene” system…
      Hell, I was reading the start of the module itself and felt like I was at a game table, playing. Strange type of immersion!

  2. I’ve only read through the introduction so far, but the polish on this is incredible. I can’t believe this is free.

    Thank you for this. I’ve never been so genuinely excited to read through an adventure module before because this is a pleasure to read. I’m looking forward to the rest and hoping to use it as the start of a campaign for my group of newer players who haven’t played in a while because of the pandemic.

    Thanks Angry

    • I love just how universal it is too. I play Savage Worlds and I could see myself porting this to SW without any trouble.
      Also while reading over it I felt like I was in a game session. Odd feeling to evoke, but a welcome one!
      It’s so good! Thanks Angry!

  3. Thanks Angry. I finally had a chance to read through the whole thing. Very nice production. I like that you paid attention to usability with features like stat blocks on the same page as the encounters and nice layout and formatting for each keyed location. The Call to Action section is particularly useful, as is seeing your take on passive skill checks. I think this sort of maximalist production isn’t for everyone (some might prefer things a little more terse), but it seems great for newer GMs or people new to 5E. It feels like the adventure has been predigested and you’re spitting the nutrient-rich putrefied essence down our throats- in a good way, I swear. I feel like I could run this in my sleep.

    • Thank you. And it was purposely maximilized specifically because the target audience is new GMs and people new to RPGs. If I were publishing a module for general use, I’d not have expounded so much.

  4. Fantastic stuff Angry. I haven’t been able to run a game in a decade or so, reckon this might help ease a fresh new group I’ve been gathering to get into the magic of it all.

  5. Played the first parts of this campaign last night.
    Even though we aren’t inexperienced at this point we still played through the stuff on the road, which was still a lot of fun. It actually helped get into the character you were presented with, and let the characters bond a little.

    Since I’m a player in the campaign I haven’t read the module yet, but I already learned some tricks I will take over to my own games.

  6. I finished the adventure with my group tonight. It was a great way to introduce D&D to two new players and to teach the other two of my style differs from the crap they’ve played before. Thanks, Angry!

    I think there is an extra soldier in either room C2 or room C7. The barracks has three empty beds/trucks and Piri is not present at the watch.

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