The Angry October 2024 Update
It’s already October 16? Holy crap! Where did the month go? Where did I go? And how did I forget to post a monthly update last month for all y’all.
It’s already October 16? Holy crap! Where did the month go? Where did I go? And how did I forget to post a monthly update last month for all y’all.
In this follow-up on Experience and Advancement Systems, I teach you how True Campaign Managers actually evaluate such systems and set a policy that works for their campaign. It’s easier — and harder — than you might think.
How do you breathe life into a campaign world? It’s a question with a thousand, rambling answers. Here’s one of them.
When True Campaign Managers decide how to practically implement their game system’s Experience and Advancement System, they’ve got to know what the system’s for and what’s at stake if they implement it wrong. That’s what this half-a-lesson is all about.
Any idiot can run a game. Trust me, I've played lots of games run by lots of idiots. But True Game Masters build their players' Investment and take full Ownership of the game. And this 25-part, year-long course will tell you exactly how to do that.
Want to learn how to twist, bend, break, and rebuild the rules of your game to your liking? Want to see a bunch of new rules and systems created by The Angry GM? Start here on the path to becoming a hack like The Angry GM himself.
Do you want to read war stories and recaps from The Angry GM’s campaigns? And then listen while he explains why he does the crap he does at his table? Check out these articles for practical game-table examples and a peek behind Angry's screen.
Want to read a bunch of random useless gamer theory bulls$%&? If you really want to, these articles are loaded with useless bulls$&%.
Do you want to see The Angry GM berate a bunch of hapless GMs just like you just because they dared to ask a question? Want to ask a question yourself? Start here to read the Angriest Advice Column about gaming on the web.
Every so often, the Angry GM stumbles on something — a book, a game, a system, a blog, whatever — that is so utterly and amazingly not s$&% that he’s forced to admit he doesn’t actually hate it. Even though he didn’t create it himself, he doesn’t hate that thing. And that’s worth talking about.
Want to dig back through every article the Angry GM has ever posted? Mostly? In order? This archives the place to do it.
Love the site? Wish you could somehow get all the best bits of advice and read them anywhere? Even places with no internet? Even while pooping? Well, now you can. In book form!
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