Angry Update: May 26, 2020

Another day, another schedule change. There’s a lot coming this week and some big stuff next week. Just bear with me. I’m juggling more than I expected.

Angry’s Log: Supplemental

I need to flip-flop some articles around the schedule. I need to record video to supplement an article. And I am going to let a live, studio audience watch the recording.

May 2020 Update

It’s time for the May update. What articles are coming out, when I’m having live chats, and why you should just stop supporting me.

Recognizing Non-Humans for What they Aren’t

What makes a NPC likable? I don’t know. But I do know what makes an NPC seem like an actual human thing worthy of human feelings. We call that relatability and this whole article is how to pull that off.

…But You Can’t Make Them Care

People have been asking me for years to teach them how to create and run games that their players actually emotionally give a crap about. And I’ve been avoiding answering for years. But now I’m ready to tell you how to make players care.

How to Run an Online Game… If You Must

Have you been forced to abandon real-world gaming due to current global events? Have no fear, Angry is here to tell you to run an online game. Just in time for the global lockdown to lift. You’re welcome.

The Amazing “Angry Save My Map” Sweepstakes!

Do you like drawing maps but hate sucking at it? Do you think you could be an ace cartographer if only someone would give you almost two hundred dollars worth of free stuff? Prove it by entering the Angry: Save My Map! sweepstakes.

Update to the Update

A quick update. Still not dead. Been working. Here’s the stuff that’s coming.

What D&D 5E Does Right

Yes, you read the title right. I’m actually going to be positive for once and talk about some of the good design choices in D&D 5E. This is what happens when you get really drunk on the day your next article is due.

How to Homebrew: Clickbait Worldbuilding

The biggest obstacle to starting a homebrew campaign is having to build a world. And the biggest obstacle to running a good game is actually building the world. You’re better off just not worldbuilding.

The Great Magic Item Analysis: How to Price an Item

It’s time for the AngryCraft Great Magic Item Analysis. Well, it’s time for the first part. The boring one with all the math. But, when it’s done, we’ll know exactly how to set a magic item’s price.

The Whatever Stat

Systems and rules are nice, but tools are better. So here’s a simple tool that you can use to do whatever you need to do. Really.

Designing with a Strong D (And Also the Return of Crafting)

Most amateur and professional game designs try to jump from the feeling they want something to evoke right into mechanical game design. And that’s a mistake. Because, to design a good system, you need a big, strong D. As the Angry GM demonstrates by talking about the return of his magic item crafting system!

How to Run a Biblical Campaign

A campaign bible is a powerful tool any GM can use to run a better campaign. As long as they don’t f$%& it up by trying to do it right.

The Rest of the World of D&D According to Rosewater… According to Angry

Remember last year when I decided to apply Mark Rosewater’s definition of what makes a game a game to D&D? And I got halfway through and then collapsed into a full-bore rant about D&D’s design? Well, I’m back to provide the other half and then collapse into another full-bore rant. Wheeee!

Rumors of My Death: January/February 2020 Update

Sorry folks, I’m not dead yet. Only the good die young. Us a$&holes live forever. Anyway, here’s a quick update about the January/February – and future – content. Come back tomorrow for an actual article.

The Lore of the Angryverse: Undead

Whenever I even hint at the idea that there’s some specific pile of setting lore that governs everything I do in my home games, I get lots of people demanding I share it all. And publish a campaign setting book about it immediately. Well, that ain’t going to happen. But if I ever did, this is what the part about Undead would look like.