Barking at Your Players: Advanced Combat Narration
There’s more to narrating combat than just flowery prose. Actually, there’s less. Combat needs less narration, more emotion, and more information.
Are you ready to run the best damned battles you can run? This series will help.
There’s more to narrating combat than just flowery prose. Actually, there’s less. Combat needs less narration, more emotion, and more information.
Want to run a fast-paced, exciting combat? It comes down to two things. First, learn how to track initiative. Second, learn about dolphins. Yeah, you heard me.
In the final part of The Angry Guide to Kicka$& Combats, let’s actually build some combats? How about four different combats? Just to show you how it’s done.
In Part 2 of the Angry Guide to Kicka$& Combats, learn the ABCs of Combat design, which are not as easy to remember as you might think.
The first part of The Angry Guide to Kicka$&% Combats is here! In this article, you’ll learn about what monsters actually are and what combats actually are and why there is no such thing as a combat encounter.
In this preamble to The Angry Guide to Kicka$& Combat, we’re going to tell you a few things you never knew about combat and debunk a few things everyone thinks they know about combat.