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Tag Archive: Run Better Battles

Are you ready to run the best damned battles you can run? This series will help.

Barking at Your Players: Advanced Combat Narration

There’s more to narrating combat than just flowery prose. Actually, there’s less. Combat needs less narration, more emotion, and more information.

How to Manage Combat Like a Motherf$&%ing Dolphin

Want to run a fast-paced, exciting combat? It comes down to two things. First, learn how to track initiative. Second, learn about dolphins. Yeah, you heard me.

The Angry Guide to Kickass Combats (Part 3): Let’s Make Some F&%$ing Fights Already!

In the final part of The Angry Guide to Kicka$& Combats, let’s actually build some combats? How about four different combats? Just to show you how it’s done.

The Angry Guide to Kicka$& Combats (Part 2): Battlefields and BattleFEELS

In Part 2 of the Angry Guide to Kicka$& Combats, learn the ABCs of Combat design, which are not as easy to remember as you might think.

The Angry Guide to A$&kicking Combats (Part 1): Picking Your Enemies

The first part of The Angry Guide to Kicka$&% Combats is here! In this article, you’ll learn about what monsters actually are and what combats actually are and why there is no such thing as a combat encounter.

Three Shocking Things You Won’t Believe About D&D Combat

In this preamble to The Angry Guide to Kicka$& Combat, we’re going to tell you a few things you never knew about combat and debunk a few things everyone thinks they know about combat.

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