You Can Quit Encounters Anytime You Want

Why can’t you run a complex, engaging encounter with nothing but a paragraph of prose description and a copy of the PHB handy? Because you’re a system junkie, that’s why.

Recognizing Non-Humans for What they Aren’t

What makes a NPC likable? I don’t know. But I do know what makes an NPC seem like an actual human thing worthy of human feelings. We call that relatability and this whole article is how to pull that off.

…But You Can’t Make Them Care

People have been asking me for years to teach them how to create and run games that their players actually emotionally give a crap about. And I’ve been avoiding answering for years. But now I’m ready to tell you how to make players care.

How to Run an Online Game… If You Must

Have you been forced to abandon real-world gaming due to current global events? Have no fear, Angry is here to tell you to run an online game. Just in time for the global lockdown to lift. You’re welcome.

Update to the Update

A quick update. Still not dead. Been working. Here’s the stuff that’s coming.

What D&D 5E Does Right

Yes, you read the title right. I’m actually going to be positive for once and talk about some of the good design choices in D&D 5E. This is what happens when you get really drunk on the day your next article is due.

How to Homebrew: Clickbait Worldbuilding

The biggest obstacle to starting a homebrew campaign is having to build a world. And the biggest obstacle to running a good game is actually building the world. You’re better off just not worldbuilding.

The Great Magic Item Analysis: How to Price an Item

It’s time for the AngryCraft Great Magic Item Analysis. Well, it’s time for the first part. The boring one with all the math. But, when it’s done, we’ll know exactly how to set a magic item’s price.

The Whatever Stat

Systems and rules are nice, but tools are better. So here’s a simple tool that you can use to do whatever you need to do. Really.

Designing with a Strong D (And Also the Return of Crafting)

Most amateur and professional game designs try to jump from the feeling they want something to evoke right into mechanical game design. And that’s a mistake. Because, to design a good system, you need a big, strong D. As the Angry GM demonstrates by talking about the return of his magic item crafting system!

How to Run a Biblical Campaign

A campaign bible is a powerful tool any GM can use to run a better campaign. As long as they don’t f$%& it up by trying to do it right.

The Rest of the World of D&D According to Rosewater… According to Angry

Remember last year when I decided to apply Mark Rosewater’s definition of what makes a game a game to D&D? And I got halfway through and then collapsed into a full-bore rant about D&D’s design? Well, I’m back to provide the other half and then collapse into another full-bore rant. Wheeee!

The Lore of the Angryverse: Undead

Whenever I even hint at the idea that there’s some specific pile of setting lore that governs everything I do in my home games, I get lots of people demanding I share it all. And publish a campaign setting book about it immediately. Well, that ain’t going to happen. But if I ever did, this is what the part about Undead would look like.

How to F$%& CR: A Practical Example of Monster Building the Angry Way

Weeks ago, I told you to f$&% CR and build monsters and encounters the better way. And I confused a lot of people and even made a few people angry. So, here’s a quick and dirty example of how to build a simple monster – two different ways – that should dispel the confusion. But it won’t make the angry people less angry. Not that I care. F$&% ’em.

Out With the Old? In With the New?

I wish people would stop asking me how “the Angry RPG” is going to handle ability scores or feats or initiative or whatever. Not because I don’t want to tell people about “the Angry RPG,” but because those words don’t mean anything.

Angry’s Amazing Adventure Templates

How much stuff should an adventure have? How many encounters? How many goals? How long should an adventure take to play? Is there a simple template you can build an adventure around? Yes. Yes there is. Because I wrote one.

Fighting With Your Voice (Part 1… Maybe?)

I hate when people misuse my teachings to ruin things. Like maps. It’s okay to have nice maps. Even if you’re a mapaholic. But you should know how not to use a map. Especially in combat. You need to learn how to run a battle without a grid.

The Angry GM’s GameholeCon Seminars

A couple of weeks ago, I delivered a pair of seminars at GameholeCon VII in Madison, Wisconsin. And I recorded the things so I could eventually get them posted over on YouTube on a brand new Angry Games YouTube channel. Which I have now more or less done. Actually less. There were some issues.

Lost Player Skills: Calling

Maybe this is just me being an angry, 40-something, gen x grognard, but gamers today have lost touch with some essential skills. Skills that those fancy core books USED TO teach you. Like mapping. And calling. Which is what this one is about: calling.