Town Mode Lesson 1: Town with a Capital T
On the heels of Let’s Start a Simple Homebrew Campaign, it’s time for a new masterclass. This one about building, running, and playing in town. Or rather Town.
A chronological listing of every post The Angry GM has ever… posted.
On the heels of Let’s Start a Simple Homebrew Campaign, it’s time for a new masterclass. This one about building, running, and playing in town. Or rather Town.
After posting several Angry Table Tales — well, two — I’ve been asked by numerous people — well, two — why there are so many NPCs in the Angryverse. Here’s my answer.
It’s time for another tale of grand, epic adventure from the Angryverse. But first… If I’m going to keep sharing these Angry Table Tales, there’s something we’ve got to iron out. Especially if you’re one of my players. Current or former. Thing is, I reuse a lot of s$&%. I mean, obviously, I reuse the…
In this week’s Ask Angry, Angry tackles a question about doling out random documents and audio logs.
I’ve discovered two things I don’t hate this week. One’s a D&D 5E Kickstarter project with intriguing exploration mechanics — or so it claims — and the second’s an exploration-based platformer where you’re the xenomorph and not the hapless space marine.
Once upon a time, I promised I’d show you a cool way to build an adventure by casting a Tarot Spread. And here I am to do just that.
Once upon a time, I said that not only did I once learn to read the Tarot as a hobby, but that it made me a better GM. And for that reason, I said you should learn to read the Tarot. Well, you demanded I explain myself. So here I am.
It’s time to finish this Simple Homebrew Campaign thing. At least, it’s time for me to finish it. Your work has only just begun.
Story time… Once upon a time, a bunch of heroes stumbled into a randomly generated dungeon because some halflings were being too loud.
And now, it’s time to build your player’s next adventure. And then, it’ll be time to build their next next adventure. And so on. Forever.
You’ve built an adventure and a town. Now all you’ve got to do is map the world around it. Simple, right? Actually, it is.
Because I screwed up a screw up, you get to read about — and get offended by — an Angryverse religion.
Now that you’ve started your Simple Homebrew Campaign and you’ve got your players distracted with an adventure, it’s time to start building the world around them. First step: make a town. Or rather, make Town.
It turns out that Curated Character Creation isn’t just the easiest and best way to get characters out of your players for a Simple Homebrew Campaign. It’s the best way to make characters. Period. Well, second best.
Time for the fourth article containing the third which explains the second step in the Simple Homebrew Campaign startup process: how to sit your players down and squeeze them until playable characters come out. And how to stop them from ruining the simplicity of your Simple Homebrew Campaign.
I don’t have a Long, Rambling Introduction™ today. Sorry. I considered several rants that might fit here. I thought about pissing and moaning about modern dice designs and dice accessories like dice towers and dice trays and how the people who use that s$&% need to die in a fire. I also thought about whining,…
Sit down and shut up. Class is back in session. Time for the second real lesson in this whole simple, homebrew campaign thing. Or maybe the third. Or the fourth. I’ve lost track. I probably shouldn’t count the bulls$&% introduction wherein it took me 5000 words just to define the word campaign — and I…
This is a load of bulls$&% about two issues, two games, and two GMs. And why I’m the greatest GM at my table, no matter who is at my table. And why you should be too.
I dared myself to come up with ten campaign ideas that don’t rely on strict party-and-character continuity. And I have met that dare.
So you think you’re ready to start a homebrew campaign, huh? Well, you definitely are. Because it’s not as hard as you think. It’s all about making premises. And keeping them.
It’s time to open up the Ask Angry mailbag yet again. This time, Angry answers some questions about his recent articles.
Were you a little disappointed that my “Let’s Start a Simple Campaign” article didn’t include 5000 words of definitional, pedantical bulls$&%. Well here’s all the definition, pedantical bulls$&% I pulled out of it. Enjoy.
Real GMs run campaigns. And the realest of the real GMs run campaigns they write themselves. In the introduction to this new series, I’m going to tell you what you need to know about campaigns if you’re going to build and run one of your very own.
Who wants to read another long, pointless rant complaining about how something in D&D sucks? I sure hope the answer is “you,” because that’s what I wrote for you.
It’s time to finally finish telling you how you should handle treasure at your table.
Today, I give you my opinion of Arnold K’s “false hydra” and tell you why it doesn’t f$&% with player agency. And neither does mind control. And I tell you why Fate doesn’t count as a roleplaying game. Again.
Now that I’ve told you how I handle treasure at my table, it’s time for me to tell you how you should handle it at yours. And I’ve got a lot of options for you.
Here’s a nice Christmas present. Angry crapping all over your honest questions, criticizing your math and reading comprehension, and telling you you want the wrong things from your RPGs. Merry Christmas!
As promised, a break from the treasure talk to analyze automated action adjudication through “general approaches.”
Since you all asked, here’s an article about How I Handle Treasure — especially art objects — in D&D. Which isn’t how “you” should do it. I’ll tell you How You Should Handle Treasure later.