Ask Angry Mailbag Fakeout: How to Dole Out Magical Items
In this month’s Ask Angry Mailbag, the Angry GM answers a question about how to distribute magical items when creating D&D adventures. And nothing else.
In this month’s Ask Angry Mailbag, the Angry GM answers a question about how to distribute magical items when creating D&D adventures. And nothing else.
You never know what you don’t know until you try to do it. I didn’t know, for example, that adventure modules really suck at presenting GMs with the information they need until I tried to write one of my own.
Angry is back from his writer’s retreat and he’s decided to continue his work. But he’s decided how things are going to be and he’s about to tell you.
Trying to clear my desk before I head off for my writer’s retreat. Found these three, short topics scribbled on bits of paper and hacked them into a crappy three-for-one article about setting DCs, using passive checks properly, and instructing players.
The Angry GM is going away for two weeks. He’ll still be mailing in content, but no one will be able to reach him. Just leave him alone and let him recharge.
Let’s see if I can piss off even more people in this follow-up to my article on resolving social actions by telling people they’re using Insight wrong.
Some updates, some announcements, and an invitation to tell me what content you want in the coming weeks and months.
When it comes to designing a dungeon map, there’s more than one way to skin a kobold. The key is picking the right way to flay.
Looking for a comprehensive guide to running a great social interaction encounter? Well, this article isn’t it. But it is the preamble to it in which you get a comprehensive guide to resolving social actions.
It’s time for my monthly Angry update and excessively personal oversharing.
It’s mailbag time. This month, I discuss Old School Hack, wilderness encounters, encouraging your players to do things they don’t like, and adding warfare to your D&D campaign.
It’s bulls$&% time. And that means complaining about my correspondents again. This time, I’m complaining about how no one understands how to make decisions anymore.
It’s that time of the month: it’s time to make incremental progress on AngryCraft. This time, I define all of the different kind of things you’d make stuff out of.
Ideally, your game will have a perfect one-to-one ratio of players to characters. But sometimes the characters split up or a player skips a game or someone gets killed. What do you do then?
What’s what in Angrydom? Time for an update.
Time to open up the ole mailbag again. This time, I’m talking about how to let your players play two parties, expounding on game balance, telling people how to help their depressed GMs, and explaining why I totally suck and how I’m going to fix it.
There’s a better way to role-play. A more genuine, more engaging way. You just have to start playing your character before you know anything about them. Sounds crazy, I know. But let me explain…
How can you possibly populate an entire world with relatable NPCs and role-playing them effectively? You can’t. Because you suck. But here’s how you can fake it.
Not dead. Am back. Sorry. Articles coming.
Homebrew adventures work so much better with custom-designed monsters. So let’s design some kobolds for my kobold adventure.
Time to dip into the ole mailbag and answer some more reader questions. This time, I’m talking about dynamic chases, money systems, and spellcasting monsters.
Time for my monthly pile of bulls$&%. If you’ll indulge me. I’d like to discuss what makes meaningful things meaningful.
Come into my shower. Lather up. Rinse off. And let your bored brain do a bunch of heavy lifting to make your adventure and scene design easier.
In the long awaited next-but-definitely-not-last part of the AngryCraft series, I come up with a way to describe every item in the DMG in just 20 words.
“Growing as a GM” is apparently harder than I thought.
The “Angry, Save My Map” Sweepstakes is over. Here are the winners.
Here’s what to expect for the month of June from your old pal Angry!
If you want to break your addiction to encounter rules and mechanics, there’s just two things you need to learn. Two things I should have taught you years ago. Sorry.
It’s time for you to vote on which cartographer needs my help the most in the “Angry, Save My Map” contest. And then pick the cartographer who doesn’t belong in this contest the most too.
Why can’t you run a complex, engaging encounter with nothing but a paragraph of prose description and a copy of the PHB handy? Because you’re a system junkie, that’s why.