Want to see me in a miniskirt and an magical anime schoolgirl costume at GenCon? I won’t judge you. That seems pretty f$&%ed up to me. But fine, if you want it, you’re going to have to show some generosity. Support the Angry Jupiter Crashes GenCon charity drive and do some good.
Building compelling NPCs is a tricky, tricky business. And it’s made even trickier by the fact that people don’t even REALLY understand what NPCs are. That’s a shame, because good NPCs are literally the key to emotional investment in games.
Encapsulation: the art of designing around nonexistent systems and filling in the blanks later. It’s an important skill, but there comes a time when you have to fill in the blanks. Say, by designing a random encounter system for your megadungeon.
Is GMing like riding bike? How important is replayability in video games? Why do I hate gnomes? These aren’t exactly the questions people have asked, but these are the ones I ended up answering.
It’s time to clear out more of the massive backlog of Ask Angry questions. Today, I tell people how to pull off some interesting campaign ideas about aberrations and amnesiacs. And also we talk a lot about what makes horror horrible and why I hate Lovecraft.
Better late than never! It’s time for the third Ask Angry Megablitz! I answer questions about group size, mismatched player levels, and letting the players pick their adventures.
Light sources seem like such trivial things. It’s just fire, right? But what IS fire? And how do you FUEL fire? How do you LIGHT fire? And how do you avoid being eaten by a grue.
GMs suck at giving recaps. They give too much information or too little information or the wrong information or they make it boring or they let the dumba&$ players do it or they do it by e-mail. Recaps are a very powerful that no GM understands, let alone uses well. Except me. Because I’m a genius.
They say “variety is the spice of life.” But that’s because they are dumba$&es. Sometimes, the best thing you can do for a game experience is to impose restrictions and limitations.