Well, it happened again. Another week on Twitter, another fight about why metagaming is bulls&$%. But what is metagaming? And why is it a waste of time to worry about it? Well, I’ll f$&%ing tell you.
Is GMing like riding bike? How important is replayability in video games? Why do I hate gnomes? These aren’t exactly the questions people have asked, but these are the ones I ended up answering.
It’s time to clear out more of the massive backlog of Ask Angry questions. Today, I tell people how to pull off some interesting campaign ideas about aberrations and amnesiacs. And also we talk a lot about what makes horror horrible and why I hate Lovecraft.
Better late than never! It’s time for the third Ask Angry Megablitz! I answer questions about group size, mismatched player levels, and letting the players pick their adventures.
Light sources seem like such trivial things. It’s just fire, right? But what IS fire? And how do you FUEL fire? How do you LIGHT fire? And how do you avoid being eaten by a grue.
GMs suck at giving recaps. They give too much information or too little information or the wrong information or they make it boring or they let the dumba&$ players do it or they do it by e-mail. Recaps are a very powerful that no GM understands, let alone uses well. Except me. Because I’m a genius.
They say “variety is the spice of life.” But that’s because they are dumba$&es. Sometimes, the best thing you can do for a game experience is to impose restrictions and limitations.
The oldest, most ubiquitous type of jewelry in the world had nothing to do with the Tolkein’s legal action against Dungeons & Dragons. But in another time and another space, Richard Wagner’s estate could have made life difficult for J.R.R. Tolkein over that very thing.
Tabletop RPG sessions are a lot like TV shows. The problem is the one very important way in which they are not at all like TV shows. If you always want to leave your players hungry for more, you have to learn how to structure your SESSIONS like episodes, NOT your adventures.