It’s time for yet another Ask Angry blitz! And the first two questions I answer are a little bit of site news. And then I answer real questions. Yay!
Want to see me in a miniskirt and an magical anime schoolgirl costume at GenCon? I won’t judge you. That seems pretty f$&%ed up to me. But fine, if you want it, you’re going to have to show some generosity. Support the Angry Jupiter Crashes GenCon charity drive and do some good.
Tagalongs: NPCs that join the party. They are often derided, frequently misunderstood, and rarely used well. Because people are dumba$&es. Which is sad because Tagalongs are a GREAT Tool for your GMing Toolbox!
Well, it happened again. Another week on Twitter, another fight about why metagaming is bulls&$%. But what is metagaming? And why is it a waste of time to worry about it? Well, I’ll f$&%ing tell you.
Good game design is about understanding incentives. But incentives aren’t enough. Rewards only encourage good behavior. To discourage bad behavior, sometimes you need to beat someone with a stick.
Mayonnaise. The Word of the Week is Mayonnaise. Don’t blame us. Blame Wizards of the Coast and Monty Haul and magic items in general.
Building compelling NPCs is a tricky, tricky business. And it’s made even trickier by the fact that people don’t even REALLY understand what NPCs are. That’s a shame, because good NPCs are literally the key to emotional investment in games.
Encapsulation: the art of designing around nonexistent systems and filling in the blanks later. It’s an important skill, but there comes a time when you have to fill in the blanks. Say, by designing a random encounter system for your megadungeon.
Is GMing like riding bike? How important is replayability in video games? Why do I hate gnomes? These aren’t exactly the questions people have asked, but these are the ones I ended up answering.