When the dead are liable to get up and start wandering around killing people, one wonders why we keep the bodies around instead of burning them. There’s got to be a good reason for entombing the dead.
Controlling the weather, solving murders, slapping blasphemers at royal court: if you think Krampus is badass, you don’t know anything about St. Nicholas.
You might be surprised to learn that the thatch-roofed cottage you always pictured your D&D peasants living in was actually the height of luxury. But it was, until a lucky break happened in the form of a terrible plague.
They say that the journey is its own reward and that getting there is half the fun. Yeah? Well, not in D&D. Overland travel in D&D sucks. But here I come to unsuck it. Or to help you just get rid of it altogether. Either way is fine. Just pick one.
Everyone forgets. But sometimes, forgetting is absolutely terrible. Like if you’re a nuclear physicist. Or if you can’t remember where to find new episodes of The GM Word of the Week every Friday.
People like to make a big thing out of factions, guilds, collectives, churches, cults, and organizations. But they don’t need to be complicated at all. In fact, they are remarkably simple. You just need a little lesson from Star Trek. You know, before it got crappy.
It’s important to be precise. Even when dealing with imprecise things. Like faith and spirituality. Otherwise, you might clap at the wrong prayer and that would be terrible.
What’s a one-shot adventure? What’s a single-session adventure? And how is writing them different from writing any other adventure? In this Ask Angry, I answer those questions and also reference The Last Starfighter!
If you can stir yourself out of your post Thanksgiving food coma, why not enjoy some of our Word of the Week leftovers with our second Lost Episode!