Sometimes, you just get tired of taking notes and you just want to show up and have a fun adventure. And then another. And another. Enter: The Adventure of the Week Campaign. Which has nothing to do with meatballs. Except when it does.
Some GMs just don’t know when to stop. And, lucky for you, I’m one of them. What started as a simple effort to reskin some armor for my upcoming campaign turned into a massive overhaul of the D&D equipment system. And here’s where that overhaul began.
Once upon a time, I claimed to be the only one to know what game balance actually was and to be able to define at least three types of game balance in RPGs. Now that everyone has forgotten that I said that, it’s time to explain what I meant.
It’s time to look ahead to new beginnings. Specifically, the beginning of my new campaign. And since I went through all of the trouble of running a Session Zero and writing a Pitch, I thought I’d let you see exactly how I developed MY upcoming campaign. Merry F$%&ing Christmas or whatever.
Symbolism is a great way to add some artistic merit your game. Just don’t actually use it ever.
Start as you mean to go on. It’s good advice for writers and it’s good advice for GMs. Except when it isn’t. But it is. But it might not be.
More news from Patreon. So we get to talk about that some more. Hey, remember when I used to write about RPGs? Look, this one is important so please read. Again. Sorry.
After a weekend of notifications due to the Patreon changes, I’m ready to weigh in one last time and then put the matter to bed. At least for the next few months.
Patreon has changed the way it is doing business. That will effect every Patreon supporter. More information has come out since yesterday. Please read this.