Here it is: the awaited solution to the Infamous Angry Riddle Solution. Enjoy. Hahaha. Just kidding. You’re going to hate it. And I’m not sorry.
Here’s a quick update and some schedule changes for the end of April.
Once upon a time, six years ago, I ran a contest on my website. And people were furious. As a fun bit of bonus content, here’s the story and the logic puzzle that infuriated my budding fanbase.
You’d think that a word that famously means firm and immutable would have a nice, solid definition. But it doesn’t. It’s kind of squishy and changeable.
We play games because we don’t know how they are going to turn out. And games use several tricks to keep us from knowing the outcome. The problem is GMs only ever use one of those tricks. And it’s the worst one.
Quicksilver: the mystical name for mundane mercury. Brimstone: the spiritual name for standard sulfur. But having alternative alchemical appelations is not the only thing these two elements have in common.
Designing a campaign is like ordering dinner at The Olive Garden. Except for the parts that aren’t like that at all. Which is most of the parts. Anyway, let’s talk about campaign structures, about the Shape of your game and the Glue that holds it together.
Before we can build new modes of play, we need to admit that the core rules of D&D 5E have a few oddities and are lacking in a few things we’re going to need. So let’s get out our tweaking tools and tinker with the core.
Of all the monsters we’ve dealt with, none is more deadly serious than the flumph. And no, this has nothing to do with the date.