Players may not treat death with any sort of gravity, but the ancient Greeks sure did. Which is why it seems so odd that they didn’t have a Heaven. Or did they?
Those dumba&$es at The Happy Jacks RPG Podcast apparently decided they needed to alienate their listener base by having me as a guest host. Go check out Season 16, Episode 8, where I join Stu and Kimi and Spork and Tim.
There are some settings in which the GM just has to use a pyramid. And then there are others where a simple pyramid just won’t do. Enter the ziggurat.
We’ve been focusing on the mechanical structure of the dungeon. But there’s another thing that’s just as important. The dungeon’s story.
“Angry,” they say, “why don’t you show us your game notes! Angry, teach us how to prep. Show us the way.” I CAN’T DO THAT! STOP ASKING!
Have you ever had a player declare an action only to have another player try to stop them by force? GMs HATE the phrase “no, wait, I stop him from doing that.” How do you handle it? Let me tell you.
This totally ISN’T a rant about why you shouldn’t like the new Star Wars movie. It’s actually, really, seriously about GMing. I swear.
A long, long time ago, I promised to teach you a cool, simple system for designing and running social interaction encounters. Well, today’s the day. And it’s only a few years late!
Leo G. asks a question about what information to hand your players at the start of a new campaign. And he asks it in an absolutely perfect f$&%ing way. I seriously could not ignore this question.