Every GM knows what a sarcophagus is, but do you know WHY it’s called that? Or why it would never have a mummy in it? And why mummies are even a thing? And why they are so flammable? Do you think tar mummies would make a fun game? You’d better listen to this episode then.
It fills the spaces between the spaces, carries waves you can not surf, and makes its presence known only in the absence of everything else. But what, actually, is it? And how is it spelled, or even pronounced? Come find out.
I don’t HATE sandboxes. It’s just that people suck at doing sandboxes. And people don’t even know what sandboxes are. And sandbox is a stupid word. ARGH!
Every hero needs a motivation. Though you wouldn’t know it by watching movies like Guardians of the Galaxy. Or listening to the lying liars who sit at your table pretending to be role-players. Doesn’t matter. When YOU write an adventure, you damned well better figure out how to motivate the characters. AND the players.
There’s this complex, math-laden analysis out there ‘proving’ resting in 5E forces a particular adventure structure. And it doesn’t matter a bit. The Angry GM explains.
Starting a new group is one thing. Stepping up to run for friends is another. But what do you when you’re getting behind the screen and YOU’RE the only stranger?
What the hell is a scimitar? Does it really count as a light weapon or does it only get that keyword so Drizzt makes sense in D&D 5E as @TravisNorris claims? Why do druids use it?
Remember the old days? When heroes would literally tear monsters limb from limb? Wouldn’t it be awesome if one of the D’s in D&D stood for dismemberment? Here’s how to build monsters in D&D that can literally be torn apart!
The hills are alive with the sound of Anger! Angry advice about how to start building adventures by figuring out the ending that is!