On paragon dragons, PC-on-PC interaction, and starting RPGs with solid premises.
They push you down stairs, alone or in pairs, and steal the ore from your mine… they’re kobolds, they’re kobolds… that’s all I’ve got.
Should GMs let players play evil PCs? Do GMs have any say in what the players play at all? The Angry GM answers. Spoiler alert: there’s a no and a yes.
What to expect in July… and beyond here on The Angry GM website.
Kevin M. asks hypothetical questions about a hypothetical RPG. And asks, hypothetically, how that hypothetical RPG might answer the hypothetical question of classes. I’m NOT writing a game, people. When the f$&% would I have the time for that!?
Feedback is the most important and most useless thing that every GM absolutely needs to run games. Important because you want to run good games. Useless because players suck at giving good feedback. Also,.. it’s very hard to get.
Is a morning star (a) a big spikey club, (b) a ball-and-chain, (c) the planet venus, (d) the devil. The answer is: all of the above.
Another installment of Ask Angry. This time, a kind of new GM asks about Perception, Insight, Passive Skills, and Knowledge.
How do you start a new campaign? Should you play the D&D Adventure System Games? Ask Angry and ye shall receive answers.