Sometimes the weird is bonkers. And sometimes it’s just incongruous. Like the backwards-handed cat demons of Dungeons & Dragons.
When is an NPC not an NPC? When it’s a villain. Because villains are more than mere NPCs. Because villains create plots. And I don’t mean evil schemes. I mean stories.
There’s a difference between a game’s mechanics and its metaphor. But that doesn’t mean the two are separate. Or even separable. But it does mean you can empower yourself to create one by understanding the other.
Should a GM get paid to run games? That’s the latest ridiculous internet argument I got to witness. But, believe it or not, it’s actually worth weighing in on. At least, I think it is. So here I go.
If you think following an episode of the Word of the Week is a bit like navigating a maze, this episode won’t change your mind.
While not every NPC is a monster, every monster is an NPC. And that’s what this is all about. NPC antagonists. The violent and the non-violent. We’re talking enemies today.
In this episode, we come to the defense of a poor, overused word that means so much more than an underground complex filled with monsters. Or rather, so much less.
Out with the old, in with the new. Want to know what to expect from Angry in 2017 and find out why 2016 was such a s$&%-show? You have your answer now.
When the dead are liable to get up and start wandering around killing people, one wonders why we keep the bodies around instead of burning them. There’s got to be a good reason for entombing the dead.