After a weekend of notifications due to the Patreon changes, I’m ready to weigh in one last time and then put the matter to bed. At least for the next few months.
The problem with letting your fans pick the topic is that they don’t have to actually worry about whether the topic they pick actually has a useful article in it. What do they care? They don’t have to write this crap. So here’s a post about mimics or whatever.
There are infinite ways to fill that blank piece of paper that is your campaign plan. Here’s about four of them. We’ll cover the other infinity-minus-four in future articles.
While we’re sleeping off our Thanksgiving feast, enjoy some of our Word of the Week leftovers.
Why don’t people understand why character advancement is important? Why don’t people see the value of point-based character advancement? Why is it so hard to handle XP right? Well, when even Mike Mearls can’t get it right, there’s no hope for you. At least, there wasn’t. Until I came along to tell you How to XP Good.
Encounters, adventures, and campaigns all start off life the same way. How do you turn one into the other and back again? Well, it’s like putting it in a good training bra.
The gulf between ancient and modern medical science isn’t as vast as you might think. Modern treatments are actually thousands of years old. And ancient remedies are returning to the world.
When you get down to it, almost every adventurer is a mercenary. But what’s the difference between a mercenary who fights for money and a soldier who gets paid to serve?
The worlds of fantasy games are sadly devoid of warning labels. Except when it comes to magical items. Those are always labeled. With runes.