In this week’s Ask Angry, I blitz through three different questions in a desperate attempt to work through the backlog. Is it okay to change plot twists if your players figure things out too early? Can you use the Dungeon World die rolling mechanic in D&D? Is reskinning really that bad?
If you didn’t like what I had to say about combat NOT being too easy D&D (specifically, that you might not be a good DM), you’re going to hate what I have to say about combat moving too slow in D&D. Hint: you still might not be a good DM.
The favored drink of many an adventurer, ale holds a special place in the hearts, or at least stomachs, of those habitually found hanging out in taverns. Drink up!
Did you know adventures come in different shapes? It’s true! And, if you’re going to make your own adventures, you’ve got to get them in shape!
GMs often complain that D&D is too easy and it isn’t threatening enough. But that’s because GMs are dumb.
The first experience you have with pie is a magical experience. It reveals something deeply beautiful about the world you live in. Listen to this episode of the GM Word of the Week and relive that first experience.
There are three vital lessons that every GM has to figure out. And figure out sooner rather than later. How to adjudicate actions. How to narrate the game. And the harsh reality that there’s no such thing as making the best decision “for the game.” And also the harsh reality that being a GM pretty much sucks.
What’s the quickest, easy way to send your game into a flaming death spiral? Encourage your players to keep secrets. This week, The Angry GM rants about the second of two types of secrets: backstory secrets.
Happy Halloween! And that is exactly what this installment is all about, the holiday. Where did it come from? How has it changed? Where do so many of the traditional activities we associate it seem to have come from somewhere else? And how the heck do you pronounce ‘samhain’?