Better late than never! It’s time for the third Ask Angry Megablitz! I answer questions about group size, mismatched player levels, and letting the players pick their adventures.
Tabletop RPG sessions are a lot like TV shows. The problem is the one very important way in which they are not at all like TV shows. If you always want to leave your players hungry for more, you have to learn how to structure your SESSIONS like episodes, NOT your adventures.
A brief explanation of where the hell I’ve been and what’s happening.
What’s the difference between a genie, a djinn, and an efreet? Why do they live in brass city in the center of a plane of infinite fire? What has any of that got to do with Islam and Sonic the Hedgehog?
I know you should never give an opinion about an ex- in a public forum, but it’s been six years now since I broke up with 4th Edition and it’s time to talk about why our relationship had to end.
For all their clever plans, a game designer can only create mechanics. Create them right and the players will experience the grand plan in all its glory. But RPG designers have a lot of screwed up notions when it comes to this simple truism. They don’t even know what game mechanics actually are.
Sometimes, things get so complicated that it’s best to just forget everything and start over, to plunge yourself into the River Styx and start fresh. Like what Jeff Grubb did with the River Styx. Which is funny, because the River Styx wasn’t ACTUALLY the River of Forgetfulness.
Adam and Jared of the Stories of the Fifth Age podcast at the Mad Adventurers Society asked me to talk about making custom backgrounds in D&D 5E.
In this second Ask Angry Superblitz, I’m going to answer two questions that just keep coming up pertaining to GenCon. I’m also going to take off my mask and talk about my experiences with the geek community, judgement, and Sailor Moon.