Before CSI, there were red-hot iron rods, duels, and weregold. Seriously. Weregold. This week’s GM Word of the Week is Ordeal and it’s all about law enforcement, mundane and divine. The GM Word of the Week is produced and performed by Fiddleback of The Mad Adventurers Society and written by The Angry GM of this site right…
Several people on the Twitters (including a couple of game store owners) asked me various forms of this question: how can we, as a community, encourage the creation of new GMs. In this week’s Angry Rant over The Mad Adventurers Society, I struggle to answer that question.
Love them or hate them, you probably haven’t even really been playing a bard. Which is why you need us to help you sing a different tune. The GM Word of the Week is produced and performed by Fiddleback of The Mad Adventurers Society and written by The Angry GM. Listen to The GM Word of the Week…
Just because I hate the very idea of something doesn’t mean I can’t analyze it, deconstruct it, and put it together better. Here’s a deconstruction and reconstruction of Inspiration in D&D along with 11 options for using it better.
Alignment doesn’t suck, you suck at using it. Seriously. I know that’s offensive, but it’s also true. Trigger warnings: boob plate, female facial hair, you being told you’re GMing wrong, alignment discussion.
In my brilliant article about how Every Adventure’s a Dungeon, I discussed the classic (but admittedly flawed) adventure game, Maniac Mansion by Ron Gilbert and Gary Winnick of LucasArts. If you’re curious about what the game is, how it’s put together, and what makes it historical and awesome, check out the this complete play-through.
The Black Omen rises in the past, present, and future as Lavos is released. And all timelines will be devoured… oh, wait. I mean Solaris is released and will destroy all the timelines. I don’t want to go into spoilers, but this is called “First Try” for a reason. It’s not a happy reason.
It’s time for The Angry GM to bang out some bulls$&% about the upcoming month’s plans for the website. Yeah, basically, it’s a waste of time and completely useless, but it does count as updating the website. So, yeah.
Structure is the glue that holds your adventure together and every adventure needs a good structure. Fortunately, it turns out there’s only ONE actual structure. I’ll prove it through the magic of Commodore 64 adventure games and tentacles!