Alchemy appears in a lot of fantasy games based on Dungeons & Dragons. Funnily enough, it only barely appears in D&D though. And that has led to a lot of confusion. But that’s okay, because the history of alchemy is pretty confusing too.
This is it, this is my everything. This is why I’m such a great teacher. This is everything I know about RPGs and GMs and the secret order and structure that underlies them.
What’s the secret history of the otyugh in D&D? There isn’t one. So we had to fill this episode with a lot of s$&%. Literally.
I don’t have time to evaluate every monster, class, and rule that everyone sends me. And I don’t have time to help you build every monster, class, and rule that you want me to. But I DO have time to teach you how to build and evaluate your own creations for yourself. Welcome to my new series on Becoming a Hack.
It can be hard to figure out how some weird monsters got into D&D in the first place. For example, who would guess that the bulette is only in D&D because of an economic collapse in 1873?
Villains are stories, but they are also people. And that means they have personality traits and fears and hopes and dreams and interactions, right? Well, if you want a good game, you don’t want too much of that crap.
Sometimes the weird is bonkers. And sometimes it’s just incongruous. Like the backwards-handed cat demons of Dungeons & Dragons.
I wanted to write about NPCs, but so many people argued about whether RPGs were winnable and whether they needed goals that I had to explain to everyone why they are and they do. And then I had to explain why Fiasco isn’t an RPG.
Sometimes the weird is bonkers. And sometimes it’s just incongruous. Like the hippo-people of Spelljammer. Or as we like to call it, D&D in Spaaaaacccceee!