From spreadsheet to flowchart to map. It’s time to take that bubble diagram and make it resemble an actual physical space. But figuring out how to do that is tricky. Fortunately, I’m an incredible genius who never ever makes mistakes that result in days of lost progress and an article that basically amounts to “I have no update this week, so let’s spend five thousand words talking about my f$&% up.”
What do you do when the rules fail? Well, you’re the GM, so you’d better do something! The game is waiting! You need to make a call! Hurry up and make something up.
BONUS CONTENT! Check out The Angry GM’s impromptu rambling unboxy reviewy thing of Button Shy Game’s Fantasy Storyteller Cards. They are cool.
Before we can start drawing maps to any sort of scale, we need to know what our scale is. How BIG is a room in our megadungeon? Why is it that big? And does EVERYTHING need a size? What even is the point of a map?
Whatever your game of choice, you know that Bahamut is a dragon. There’s no mistaking Bahamut for anything other than a dragon. Like, say, a giant fish.
We tell a lot of funny stories about gaming. But just because a story is funny doesn’t mean its good advice. In fact, most funny stories are funny because they aren’t good gaming. It all comes down to tone.
You can’t run a dungeon with a spreadsheet. You need a map. And when all you’ve got is a spreadsheet, you’ve got to turn that into a map. But maps take a lot of work.
Improvisation is the single most important thing that can utterly ruin your game if you f$&% it up. It’s also widely considered to be unteachable by f$&%ing sissies who are afraid of working at things. Not me. Let’s embark on a series to teach you how to improvise, why it’s important, and why you shouldn’t.
Often, pop culture is inspired by real world mythologies, religions, cultures, and events. And we can use pop culture as a leaping-off point to learn more about the world. Other times, pop culture pretty much gets it completely wrong.