11 Ways to Take the Suck Out of Inspiration in D&D

Just because I hate the very idea of something doesn’t mean I can’t analyze it, deconstruct it, and put it together better. Here’s a deconstruction and reconstruction of Inspiration in D&D along with 11 options for using it better.

Fine! I Wrote About Speed Factor Initiative in D&D 5E!

After revealing that I was using Speed Factor Initiative in D&D 5E, I got a number of constructive questions and criticisms. So, I wrote this article to explain what the f$&% was wrong with me and why I didn’t deserve to die of cancer in a fire, thank you.

Abstract Dungeoneering

What do you do when the dungeon is so large that it isn’t practical to map it all? I mean, if you were running an adventure in the Mines of Moria, would you seriously draw the whole goddamned thing? Of course not! Here’s a way to handle dungeon exploration without giant, useless maps.

The Memory Game

I hate reading long, drawn out player back-stories that go nowhere. Holy s$&%. Why do players think they are novelists? Here’s a simpler way to get useful backstories without a lot of useless extra drivel.

Schrödinger, Chekhov, Samus

If you have ever wanted to create a large, site-based super adventure, The Slaughterhouse System is for you. Whether your party is exploring a massive dungeon, reclaiming a ruined city, clearing a valley for settlement, or trying to bring a rioting city under control, the Angry DM has a tool that you can use to plan a dynamic, living environment for the party to explore freely.