Magic is Bulls$&% (in D&D)
Who wants to read another long, pointless rant complaining about how something in D&D sucks? I sure hope the answer is “you,” because that’s what I wrote for you.
Who wants to read another long, pointless rant complaining about how something in D&D sucks? I sure hope the answer is “you,” because that’s what I wrote for you.
It’s time to finally finish telling you how you should handle treasure at your table.
This is bulls$&%. The article you’re about to read I mean. Total bulls$&%. I’m not just saying that because it’s one of my occasional bulls$&% articles. It is that. But it’s probably the most researched, outlined, and carefully planned bulls$&% article I’ve ever written. But it’s still just a bunch of rambling, pontificating crap. Me…
Little change in plans this week. As should be clear from the title of this article. You’re going to have to wait another week for the conclusion of Baby’s First Dungeon. Sorry. It ain’t the dungeon planning that’s slowing it down. It’s all the graphics I need to show you how to draw a crappy-a$&…
Because of the way it was written, this article doesn’t have a Long, Rambling Introduction™. The whole thing was kind of written like a Long, Rambling Introduction™. It’s pretty stream of consciousness. A mix of me explaining s$&% and thinking through s$&% and showing you the results. I didn’t outline it. I just started writing.…
You wait patiently for one week. Then, on the morning of Wednesday, October 13, an Angry article appears! It reveals Angry’s Secret Step-by-Step-ish Wilderness Travel Adjudication System! And that’s the problem with real life. You’ve got to actually wait through the passage of time. No time for a Long, Rambling Introduction™ today, though. We’ve got…
Basic RPG turn order. It’s easy when the actions are easy. But when the actions are big and complex, it’s still easy. You just have to know how to handle arbitrary s$&%.
Come along with me on a rambling journey regarding training requirements in RPGs, whether it’s okay to make a world that doesn’t level up with the players, and how to make the campaign you want to play. Sort of.
Now that I’ve posted the Final, Definitive version of the Tension Pool rules, I never have to talk about it again. So, let’s talk about it again by responding to feedback! Whee!
In the fifth and first post-final lesson about Angry Open-World Gaming, I tell you how to populate your world with stuff to do and how to help your players find it all.
In this month’s Ask Angry mailbag, I answer a bunch of questions about my AOWG and the AOWG series in general.
In the fourth and final lesson about Angry Open-World Gaming, I tell you how to prep for each and every AOWG session… after you’ve finished running it.
I promised I’d write a whole article about that Player Do List thing. So here it… isn’t. Because I can’t. But I wrote you a better article about something that’s related to Play Do Lists but it’s also way better. Not that you’ll think so.
It’s time to open the Ask Angry mailbag again. But, just for funsies, let’s see how many questions I can answer without exceeding too much my normal allotment of word count.
In the first half of the third lesson about Angry Open-World Gaming, I tell you what it means to explore a world and also what the single most important list in your bag is.
All it took was one word from one image from one hastily scribbled list in last week’s article to find out that you’ve all learned nothing from me in the last twelve years. That word was quicksand.
In the second lesson about Angry Open-World Gaming, I reveal what’s in my gaming bag whenever I show up to run a session of my open world game.
This one’s what I call a shower article. Mainly because people complain when I call articles like this, “articles I s$&% out while I’m s$&%ing.” The idea’s the same though. The article’s the result of an idea that came to me while I was dealing with some biological need or another. I wasn’t specifically working…
Let’s talk about this Angry Open World Game thing. We all knew this was coming. You knew it. I knew it. The moment I said, “I could tell you all how I’m running my open-world campaign, but I know you’re not really interested,” you knew I was playing “dance for your article.” And you should…
I figured out to run exactly the sort of open world game I wanted to run. The perfect game for my players. I just forgot to tell them that.
Now that I’ve confused all of y’all thoroughly about plot structure, let’s start a new series on narrative theory for game masters. That can’t possibly go wrong.
All you need to start a campaign is a bunch of a characters and a first adventure, right? That’s what I said. But if you’re going to start a campaign with an ongoing plot, that’s not true is it. Yes. It is. Come on a road trip with the Tiny GM and I and I’ll show you how.
I’m in the midst of starting a new campaign. So it’s a good time to look at how to start a new campaign. Especially when you don’t have the time to do a full Session Zero.
It’s time for my occasionally annual New Year’s resolution type post.
It’s a Christmas miracle. I opened up some letters to Angry for my December mailbag and they were all good. No one ended up on the naughty list.
In this month’s Ask Angry Mailbag, the Angry GM answers a question about how to distribute magical items when creating D&D adventures. And nothing else.
When it comes to designing a dungeon map, there’s more than one way to skin a kobold. The key is picking the right way to flay.
It’s mailbag time. This month, I discuss Old School Hack, wilderness encounters, encouraging your players to do things they don’t like, and adding warfare to your D&D campaign.
Time to open up the ole mailbag again. This time, I’m talking about how to let your players play two parties, expounding on game balance, telling people how to help their depressed GMs, and explaining why I totally suck and how I’m going to fix it.
How can you possibly populate an entire world with relatable NPCs and role-playing them effectively? You can’t. Because you suck. But here’s how you can fake it.