Ask Angry: Random Documents and Audio Logs
In this week’s Ask Angry, Angry tackles a question about doling out random documents and audio logs.
Do you want to see The Angry GM berate a bunch of hapless GMs just like you just because they dared to ask a question? Want to ask a question yourself? This is the angriest gaming advice column on the web.
In this week’s Ask Angry, Angry tackles a question about doling out random documents and audio logs.
It’s time to open up the Ask Angry mailbag yet again. This time, Angry answers some questions about his recent articles.
Today, I give you my opinion of Arnold K’s “false hydra” and tell you why it doesn’t f$&% with player agency. And neither does mind control. And I tell you why Fate doesn’t count as a roleplaying game. Again.
Here’s a nice Christmas present. Angry crapping all over your honest questions, criticizing your math and reading comprehension, and telling you you want the wrong things from your RPGs. Merry Christmas!
Little change in plans this week. As should be clear from the title of this article. You’re going to have to wait another week for the conclusion of Baby’s First Dungeon. Sorry. It ain’t the dungeon planning that’s slowing it down. It’s all the graphics I need to show you how to draw a crappy-a$&…
In this month’s Ask Angry mailbag, I answer a bunch of questions about my AOWG and the AOWG series in general.
It’s time to open the Ask Angry mailbag again. But, just for funsies, let’s see how many questions I can answer without exceeding too much my normal allotment of word count.
Another month, another mailbag. This one’s all about making yourself a better GM. And nothing else. How much work to put in. How to work efficiently. And how to change your gaming habits for the better.
This month’s Ask Angry column is all about one thing and just one thing: called shot systems. But it’s also about building a game around fighting giant colossus monsters. Oh, and it’s also about the real secret of getting players to play creatively. But aside from those two other things, it’s just about one thing.
Another month, another pile of questions to answer.
The only reason I’m answering this question is because I was in pain and on drugs.
Ask Angry time again. This time, I’m addressing realism in games, facing, why the Faerunian commodities market is a sucky addition to the game, and how not to design a tracking system.
It’s a Christmas miracle. I opened up some letters to Angry for my December mailbag and they were all good. No one ended up on the naughty list.
It’s that time again. Time for me to phone it in by answering reader questions. This month, I’m talking about advancement systems, hidden mechanics, and not talking about World of Darkness.
In this month’s Ask Angry Mailbag, the Angry GM answers a question about how to distribute magical items when creating D&D adventures. And nothing else.
It’s mailbag time. This month, I discuss Old School Hack, wilderness encounters, encouraging your players to do things they don’t like, and adding warfare to your D&D campaign.
Time to open up the ole mailbag again. This time, I’m talking about how to let your players play two parties, expounding on game balance, telling people how to help their depressed GMs, and explaining why I totally suck and how I’m going to fix it.
Time to dip into the ole mailbag and answer some more reader questions. This time, I’m talking about dynamic chases, money systems, and spellcasting monsters.
A reader wants to know if I’ve ever seen an RPG system with a good system for resolving social encounters and whether such a thing is even possible.
Ash wants to know how to get his brilliant RPG design fully playtested if all he can do is run one game a week for three hours.
Should players ever have to make morale checks to stay in the fight?
What do you do when you don’t like what your GM does? Or one of your players? Try to get the Angry GM to yell at them for you of course. But Angry isn’t some sweary ninja for hire. Sorry.
In this installment of the increasingly sporadic Ask Angry series, someone asks me how to build a transforming dungeon based on a five minute cold open to a TV show that’s been turned into a half-assed licensed product by everyone’s favor half-assers: Wizards of the Coast. And, as usual, I finished assing it for them. It is fully assed.
It’s been a long time since I answered some reader questions. So, let’s see how many of these I can get through without losing my freaking mind.
RladalFatih asks about how to handle split parties. And Linus and the site’s own editor Hasse the Heretic both ask about feedback.
There’s one question I hear more than any other: when are you going to write a book, Angry? Well, the answer is: June, now shut up and let me write!
NanbanJim asks if charging XP for long rests would fix the 15-minute workday and Giiuy asks about magic magic items that gain levels.
David asks for examples of bad habits that need to be broken and then asks about two different criteria for deciding what gets die rolls.
How do you create a cat-and-mouse horror experience in a table-top RPG with a too-powerful antagonist? You Ask Angry. That’s how.
Justin asks why advantage doesn’t stack in D&D 5E and what would happen if it did? And Tristan wants to know when a new GM is ready to run their first homebrew campaign.