Ask Angry: Please, Write a Book Already! (OK, I Will)
There’s one question I hear more than any other: when are you going to write a book, Angry? Well, the answer is: June, now shut up and let me write!
Do you want to see The Angry GM berate a bunch of hapless GMs just like you just because they dared to ask a question? Want to ask a question yourself? This is the angriest gaming advice column on the web.
There’s one question I hear more than any other: when are you going to write a book, Angry? Well, the answer is: June, now shut up and let me write!
NanbanJim asks if charging XP for long rests would fix the 15-minute workday and Giiuy asks about magic magic items that gain levels.
David asks for examples of bad habits that need to be broken and then asks about two different criteria for deciding what gets die rolls.
How do you create a cat-and-mouse horror experience in a table-top RPG with a too-powerful antagonist? You Ask Angry. That’s how.
Justin asks why advantage doesn’t stack in D&D 5E and what would happen if it did? And Tristan wants to know when a new GM is ready to run their first homebrew campaign.
It’s time for a quick run through the ole Ask Angry e-mail pile. Oh, hey, look, I have dozens and dozens of questions. Let me answer a couple. Heck, I’ll answer a few! Because I’m just that great a guy.
Managrimm asks: Why doesn’t a monster’s speed factor into it’s CR? The aggressive trait raises your offensive CR. It seems like ranged attackers with a speed of 60’ are more dangerous than ones with a speed of 15’.
As we gear up for the holiday season, it’s a good time to look back. Specifically, it’s time to look back through the old Angry e-mail and answer some more reader questions. Here’s some questions about illusionist villains, elven aging, and running solo adventures.
What’s a one-shot adventure? What’s a single-session adventure? And how is writing them different from writing any other adventure? In this Ask Angry, I answer those questions and also reference The Last Starfighter!
This week, I ponder the question of when it’s okay to take control of a character away from a player thanks to a question from a reader with a really dumb name.
Sanity mechanics? What are they? How do they work? Are they even necessary? Can we make them better? Let’s Ask Angry!
This week, I tackle two different questions related by the theme of, umm, players doing things. Yeah. First, how to handle two players going at the same time in combat. Second, how to handle players doing things between adventures.
In this week’s Ask Angry, Brendan asks Angry how to get the PCs to run away from monsters so that he can run a sandbox game without any structure. And I tell him how to build a better campaign instead.
Once again, we’re digging into the massive well of Ask Angry questions to see if we can’t squeeze 5,000 words out of an interesting question. This week, let’s write an honor system for D&D!
Let’s answer some more reader questions this week! How do you build a calendar for your game? How do you keep a “save the world” plot arc from consuming your entire campaign?
It started as a simple question about how to juggle two plot lines. It became an entire treatise on building campaigns with multiple plot arcs. This article is the first ever article under the category “How to Build a F$&%ing Campaign.”
It’s time for yet another Ask Angry blitz! And the first two questions I answer are a little bit of site news. And then I answer real questions. Yay!
Is GMing like riding bike? How important is replayability in video games? Why do I hate gnomes? These aren’t exactly the questions people have asked, but these are the ones I ended up answering.
It’s time to clear out more of the massive backlog of Ask Angry questions. Today, I tell people how to pull off some interesting campaign ideas about aberrations and amnesiacs. And also we talk a lot about what makes horror horrible and why I hate Lovecraft.
Better late than never! It’s time for the third Ask Angry Megablitz! I answer questions about group size, mismatched player levels, and letting the players pick their adventures.
I know you should never give an opinion about an ex- in a public forum, but it’s been six years now since I broke up with 4th Edition and it’s time to talk about why our relationship had to end.
In the first ever Ask Angry Superblitz, we’ll answer a bunch of questions that have been piling up in the ole inbox! Enjoy!
Is darkvision overpowered? Underpowered? How are races even balanced? And what the hell is Al actually TRYING to ask me?
Mazes suck in D&D. They just do. But you can’t say a thing like that and NOT have some f$&%er demand you explain how to make them not suck. Fine. Let’s take the suck out of “mazes suck.”
What do you do when you make a mistake? How do you fix it? Should you fix it? How responsible are you, really, for protecting the PCs from the world?
In this Ask Angry, I explain what it means to be a critical gamer, how I can recommend a system I don’t like, and why I am so damned critical of Fate.
We’re doing a double feature today. Yes, that’s right, I’m solving TWO dilemmas. It’s An Angry GM Double Problem Episode. An Angry DP. How do you learn a new system and who owns the rules?
Have you ever had a player declare an action only to have another player try to stop them by force? GMs HATE the phrase “no, wait, I stop him from doing that.” How do you handle it? Let me tell you.
Leo G. asks a question about what information to hand your players at the start of a new campaign. And he asks it in an absolutely perfect f$&%ing way. I seriously could not ignore this question.
How do you create shops in D&D? How do you handle the buying and selling of magic items? Thanks to a question from a Care Bear, you can find out.