Ask Angry December Mailbag
It’s a Christmas miracle. I opened up some letters to Angry for my December mailbag and they were all good. No one ended up on the naughty list.
Do you want to see The Angry GM berate a bunch of hapless GMs just like you just because they dared to ask a question? Want to ask a question yourself? This is the angriest gaming advice column on the web.
It’s a Christmas miracle. I opened up some letters to Angry for my December mailbag and they were all good. No one ended up on the naughty list.
It’s that time again. Time for me to phone it in by answering reader questions. This month, I’m talking about advancement systems, hidden mechanics, and not talking about World of Darkness.
In this month’s Ask Angry Mailbag, the Angry GM answers a question about how to distribute magical items when creating D&D adventures. And nothing else.
It’s mailbag time. This month, I discuss Old School Hack, wilderness encounters, encouraging your players to do things they don’t like, and adding warfare to your D&D campaign.
Time to open up the ole mailbag again. This time, I’m talking about how to let your players play two parties, expounding on game balance, telling people how to help their depressed GMs, and explaining why I totally suck and how I’m going to fix it.
Time to dip into the ole mailbag and answer some more reader questions. This time, I’m talking about dynamic chases, money systems, and spellcasting monsters.
A reader wants to know if I’ve ever seen an RPG system with a good system for resolving social encounters and whether such a thing is even possible.
Ash wants to know how to get his brilliant RPG design fully playtested if all he can do is run one game a week for three hours.
Should players ever have to make morale checks to stay in the fight?
What do you do when you don’t like what your GM does? Or one of your players? Try to get the Angry GM to yell at them for you of course. But Angry isn’t some sweary ninja for hire. Sorry.
In this installment of the increasingly sporadic Ask Angry series, someone asks me how to build a transforming dungeon based on a five minute cold open to a TV show that’s been turned into a half-assed licensed product by everyone’s favor half-assers: Wizards of the Coast. And, as usual, I finished assing it for them. It is fully assed.
It’s been a long time since I answered some reader questions. So, let’s see how many of these I can get through without losing my freaking mind.
RladalFatih asks about how to handle split parties. And Linus and the site’s own editor Hasse the Heretic both ask about feedback.
There’s one question I hear more than any other: when are you going to write a book, Angry? Well, the answer is: June, now shut up and let me write!
NanbanJim asks if charging XP for long rests would fix the 15-minute workday and Giiuy asks about magic magic items that gain levels.
David asks for examples of bad habits that need to be broken and then asks about two different criteria for deciding what gets die rolls.
How do you create a cat-and-mouse horror experience in a table-top RPG with a too-powerful antagonist? You Ask Angry. That’s how.
Justin asks why advantage doesn’t stack in D&D 5E and what would happen if it did? And Tristan wants to know when a new GM is ready to run their first homebrew campaign.
It’s time for a quick run through the ole Ask Angry e-mail pile. Oh, hey, look, I have dozens and dozens of questions. Let me answer a couple. Heck, I’ll answer a few! Because I’m just that great a guy.
Managrimm asks: Why doesn’t a monster’s speed factor into it’s CR? The aggressive trait raises your offensive CR. It seems like ranged attackers with a speed of 60’ are more dangerous than ones with a speed of 15’.
As we gear up for the holiday season, it’s a good time to look back. Specifically, it’s time to look back through the old Angry e-mail and answer some more reader questions. Here’s some questions about illusionist villains, elven aging, and running solo adventures.
What’s a one-shot adventure? What’s a single-session adventure? And how is writing them different from writing any other adventure? In this Ask Angry, I answer those questions and also reference The Last Starfighter!
This week, I ponder the question of when it’s okay to take control of a character away from a player thanks to a question from a reader with a really dumb name.
Sanity mechanics? What are they? How do they work? Are they even necessary? Can we make them better? Let’s Ask Angry!
This week, I tackle two different questions related by the theme of, umm, players doing things. Yeah. First, how to handle two players going at the same time in combat. Second, how to handle players doing things between adventures.
In this week’s Ask Angry, Brendan asks Angry how to get the PCs to run away from monsters so that he can run a sandbox game without any structure. And I tell him how to build a better campaign instead.
Once again, we’re digging into the massive well of Ask Angry questions to see if we can’t squeeze 5,000 words out of an interesting question. This week, let’s write an honor system for D&D!
Let’s answer some more reader questions this week! How do you build a calendar for your game? How do you keep a “save the world” plot arc from consuming your entire campaign?
It started as a simple question about how to juggle two plot lines. It became an entire treatise on building campaigns with multiple plot arcs. This article is the first ever article under the category “How to Build a F$&%ing Campaign.”
It’s time for yet another Ask Angry blitz! And the first two questions I answer are a little bit of site news. And then I answer real questions. Yay!