Let’s Start a Simple Homebrew Campaign: Mapping a Region
You’ve built an adventure and a town. Now all you’ve got to do is map the world around it. Simple, right? Actually, it is.
A chronological listing of every post The Angry GM has ever… posted.
You’ve built an adventure and a town. Now all you’ve got to do is map the world around it. Simple, right? Actually, it is.
Because I screwed up a screw up, you get to read about — and get offended by — an Angryverse religion.
Now that you’ve started your Simple Homebrew Campaign and you’ve got your players distracted with an adventure, it’s time to start building the world around them. First step: make a town. Or rather, make Town.
It turns out that Curated Character Creation isn’t just the easiest and best way to get characters out of your players for a Simple Homebrew Campaign. It’s the best way to make characters. Period. Well, second best.
Time for the fourth article containing the third which explains the second step in the Simple Homebrew Campaign startup process: how to sit your players down and squeeze them until playable characters come out. And how to stop them from ruining the simplicity of your Simple Homebrew Campaign.
I don’t have a Long, Rambling Introduction™ today. Sorry. I considered several rants that might fit here. I thought about pissing and moaning about modern dice designs and dice accessories like dice towers and dice trays and how the people who use that s$&% need to die in a fire. I also thought about whining,…
Sit down and shut up. Class is back in session. Time for the second real lesson in this whole simple, homebrew campaign thing. Or maybe the third. Or the fourth. I’ve lost track. I probably shouldn’t count the bulls$&% introduction wherein it took me 5000 words just to define the word campaign — and I…
This is a load of bulls$&% about two issues, two games, and two GMs. And why I’m the greatest GM at my table, no matter who is at my table. And why you should be too.
I dared myself to come up with ten campaign ideas that don’t rely on strict party-and-character continuity. And I have met that dare.
So you think you’re ready to start a homebrew campaign, huh? Well, you definitely are. Because it’s not as hard as you think. It’s all about making premises. And keeping them.
It’s time to open up the Ask Angry mailbag yet again. This time, Angry answers some questions about his recent articles.
Were you a little disappointed that my “Let’s Start a Simple Campaign” article didn’t include 5000 words of definitional, pedantical bulls$&%. Well here’s all the definition, pedantical bulls$&% I pulled out of it. Enjoy.
Real GMs run campaigns. And the realest of the real GMs run campaigns they write themselves. In the introduction to this new series, I’m going to tell you what you need to know about campaigns if you’re going to build and run one of your very own.
Who wants to read another long, pointless rant complaining about how something in D&D sucks? I sure hope the answer is “you,” because that’s what I wrote for you.
It’s time to finally finish telling you how you should handle treasure at your table.
Today, I give you my opinion of Arnold K’s “false hydra” and tell you why it doesn’t f$&% with player agency. And neither does mind control. And I tell you why Fate doesn’t count as a roleplaying game. Again.
Now that I’ve told you how I handle treasure at my table, it’s time for me to tell you how you should handle it at yours. And I’ve got a lot of options for you.
Here’s a nice Christmas present. Angry crapping all over your honest questions, criticizing your math and reading comprehension, and telling you you want the wrong things from your RPGs. Merry Christmas!
As promised, a break from the treasure talk to analyze automated action adjudication through “general approaches.”
Since you all asked, here’s an article about How I Handle Treasure — especially art objects — in D&D. Which isn’t how “you” should do it. I’ll tell you How You Should Handle Treasure later.
It’s update time! I used to do this every month on my creator page at Patreon. Just check in. Announce s$&%, share news, lay out my content release plans for the month. Whatever. It’s been a hectic year. No s$&%, right? Remember last year when we were so happy 2020 was coming to a close?…
The topic for today is mysteries. Not mystery adventures. Mysteries. Yeah, I know that sounds like a bunch of semantical bulls$&%. But it’s not. There’s a difference between designing a dragon — you know, making a stat block — and writing an adventure about slaying a dragon. You never thought about that, did you? Thing…
Want to share the joy of pretending to be an elf with that poor, sad, non-gamer in your life? Want to help your GM suck a little less at running games for you and your friends? Want another book to shove on yourself and forget about? Want to send a random a$&hole on the Internet…
This is bulls$&%. The article you’re about to read I mean. Total bulls$&%. I’m not just saying that because it’s one of my occasional bulls$&% articles. It is that. But it’s probably the most researched, outlined, and carefully planned bulls$&% article I’ve ever written. But it’s still just a bunch of rambling, pontificating crap. Me…
Two weeks ago, I started building what I called Baby’s First Dungeon. I didn’t call it that because it was meant for newbie players, but because I was showing newbie homebrewer GMs how to scratch-build their own dungeon adventures. If you haven’t read that first article yet, go back and read it now. Because this…
Little change in plans this week. As should be clear from the title of this article. You’re going to have to wait another week for the conclusion of Baby’s First Dungeon. Sorry. It ain’t the dungeon planning that’s slowing it down. It’s all the graphics I need to show you how to draw a crappy-a$&…
Because of the way it was written, this article doesn’t have a Long, Rambling Introduction™. The whole thing was kind of written like a Long, Rambling Introduction™. It’s pretty stream of consciousness. A mix of me explaining s$&% and thinking through s$&% and showing you the results. I didn’t outline it. I just started writing.…
I’ve decided it’s not enough for me to teach you how to run less-worse games. Now, I’m doing your job too. I’m teaching your players how to play role-playing games. Not the rules and mechanics. No. I’m teaching them how to actually do stuff in the game: take actions, portray characters, interact socially, explore the…
Originally, I had this Long, Rambling Introduction™ about how I made a little extra cash in high school by reading Tarot and constructing astrological charts for people. Which is true. And I highly recommend every GM learn to read the Tarot. Yeah. Seriously. That is actual, honest-to-f$&%ing-goodness legitimate GMing advice. Learn to read the Tarot.…
You wait patiently for one week. Then, on the morning of Wednesday, October 13, an Angry article appears! It reveals Angry’s Secret Step-by-Step-ish Wilderness Travel Adjudication System! And that’s the problem with real life. You’ve got to actually wait through the passage of time. No time for a Long, Rambling Introduction™ today, though. We’ve got…