Return of the Son of the D&D Boss Fight: Now in 5E

Happy 5th Anniversary to me! Five years ago, I started this site by coming up with super cool boss monster rules for Dungeons & Dragons, 4th Edition. Now it’s time to do it all again. I’m laying the ground work for D&D 5E Paragon Monsters in this article, which I will continue to build on in future articles.

Fine! I Wrote About Speed Factor Initiative in D&D 5E!

After revealing that I was using Speed Factor Initiative in D&D 5E, I got a number of constructive questions and criticisms. So, I wrote this article to explain what the f$&% was wrong with me and why I didn’t deserve to die of cancer in a fire, thank you.

Respect the Metagame

I throw down with NPC Aaron of the NPC Cast about selfish players and the true meaning of the word “metagame.”

Gaming for Fun (Part 2): Getting Engaged

So, there are eight kinds of fun, right? RIGHT?! How do you bring the right ones to your table and keep everyone happy? You read this f$&%ing article and do what it says.

Gaming for Fun (Part 1): Eight Kinds of Fun

Every player and game master sits down to the table for a different reason. Or a different combination of reasons. And understanding the reason why people play is the key to get them to keep coming back. If you want people coming back (for some sick reason), you need this article.

Thy Game-Mastering Commandments

Happy motherf$&%ing new year. Read this article and write your own GMing credo. Get a grip on why you run games, what you want out of them, and write down all of the unwritten rules you follow so you can go ahead and just start calling them ‘rules.’

Help! My Players are Talking to Things!

What do you do when your players actually decide to talk to things? How do you handle social interaction? The same way you handle every other f$&%ing action. But if you need more detail than that, read this article.

Adjudicate Actions Like a Motherf$&%ing Boss!

This is it, the big one, the massive motherf$&% that tells you how to think like a GM. How do you handle it when a character does absolutely anything? You read this f$&%ing article!

Abstract Dungeoneering

What do you do when the dungeon is so large that it isn’t practical to map it all? I mean, if you were running an adventure in the Mines of Moria, would you seriously draw the whole goddamned thing? Of course not! Here’s a way to handle dungeon exploration without giant, useless maps.

The Memory Game

I hate reading long, drawn out player back-stories that go nowhere. Holy s$&%. Why do players think they are novelists? Here’s a simpler way to get useful backstories without a lot of useless extra drivel.

Defining Your Game

What does the phrase role-playing actually mean? What is the difference between ‘good’ role-playing and ‘bad’ role-playing? Does rolling dice really spell an end to role-playing? I’ll tell you.

The D&D Boss Fight (Part 4)

The Angry DM finally gets his act together and writes down a set of useful rules and guidelines for Boss Monster design and throws in a red dragon as a bonus.

Schrödinger, Chekhov, Samus

If you have ever wanted to create a large, site-based super adventure, The Slaughterhouse System is for you. Whether your party is exploring a massive dungeon, reclaiming a ruined city, clearing a valley for settlement, or trying to bring a rioting city under control, the Angry DM has a tool that you can use to plan a dynamic, living environment for the party to explore freely.

The D&D Boss Fight (Part 2)

Solo monsters are still not quite reaching their full potential in 4th Edition. In this article, The Angry DM looks at how to create dynamic, epic solo encounters with the assistance of an angry Spartan.

The D&D Boss Fight (Part 1)

The solo monsters in Dungeons & Dragons, 4E, seem cool. They SEEM cool. But they’ve got some serious flaws. Let’s rip ’em apart so we can build something better.