Listen as The Angry GM Proofreads his latest feature… out loud! Put your books and syllabusi away, kids. We need to settle some things before we go any further. It’s time you either believe me or you get out. Because you can’t run an NPC if you don’t believe everything I’ve said so far. And…
Listen as The Angry GM proofreads his latest feature… out loud! It’s time once again to dig into the well of stupid that never runs dry. Yes, it’s mailbag time again.
Listen as the Angry GM Proofreads his latest feature… out loud! In today’s ranty bullshit screed, I declare myself the winner of three different arguments about Hacking.
Listen as The Angry GM proofreads his latest article… out loud! It’s time for yet another lesson in resolving Encounters wherein I apply the same shit I’ve already taught you something like ten times to a specific in-game situation and claim I’m teaching you something new. This times, it’s traps and hazards.
Listen as The Angry GM proofreads his latest article… out loud! Once again, The Angry GM digs into his mailbag and, with his characteristic patience and charity, answers some reader-submitted questions.
List as The Angry GM proofreads his latest feature… out loud! I really effed up that Attrition Macrochallenge thing, didn’t I? Don’t think so? Well, all the questions and comments I’m dealing with certainly say I did. So let me try that shit again.
Following the recording of The How to Manage Combat Like a True Game Master Proofeadaloud, The Angry GM responded to questions and comments from those listening live.
Listen as The Angry GM proofreads his latest feature… out loud! In the second of two True Game Mastery lessons about resolving Combat, I spend half the lesson teaching you how to use what you already know better. And then I teach you something new.
Following the recording of the Maybe You Just Don’t GET Attrition Proofreadaloud, The Angry GM responded to questions and comments from those listening live.
Listen as The Angry GM proofreads his latest feature… out loud! It’s Random Bullshit time. Today, I’m bullshitting about challenge, difficulty, stupid game masters, and why attrition is the most brilliant mechanic ever invented.
Following the recording of the Roll Initiative Proofreadaloud The Angry GM responded to questions and comments from those listening in.
Listen as The Angry GM proofreads his latest article… out loud! In the first of two True Game Mastery lessons about resolving combat, I teach you nothing. Because I already taught you everything you need to know to start combat right. You just don’t know it yet.
Following the recording of the Everyone Doing Everything All At Once Proofreadaloud The Angry GM responded to questions and comments from those listening in.
Listen as The Angry GM proofreads his latest feature… out loud! True Game Mastery requires balance. True Game Masters know they can’t impose strict and arbitrary turn-and-time-based limits on their characters actions, but neither can they allow totally temporal anarchy. How do they manage complex strings of actions from multiple characters then? I’ll show you.
Listen as The Angry GM proofreads his latest feature… out loud! Ever since I dropped a side remark about how the swinginess of the d20 was a bullshit nonissue, I’ve heard from literally severals of people asking me to expand. So I expanded. Holy crap did I ever expand.
Listen as the Angry GM Proofreads his latest article… out loud! This is the start of a series of True Game Mastery lessons about running different kinds of Encounters. Except it’s not. Because Encounters aren’t what you think they are.
Listen as the Angry GM Proofreads his latest article… out loud! As I made a mess of that last True Game Mastery lesson on Problematic Actions — given the feedback anyway — I’m holding a special study session to answer your questions and clarify my points.
Listen as the Angry GM Proofreads his latest article… out loud! Action adjudication is pretty straightforward. Except when it’s not. And when a tricky action comes along, Mere Game Executors are stuck executing the game’s pre-programmed code like robots while True Game Masters follow the Three Laws of Game Mastering NonRobotics.
Following the recording of the Ask Angry March 2023 Mailbag Proofreadaloud The Angry GM responded to questions and comments from those listening in.
Listen as The Angry GM Proofreads his latest article… out loud! The Angry GM is answering more reader-submitted questions this week. And he ain’t holding back.
Listen as The Angry GM Proofreads his latest article… out loud! It’s tough to know when to call for a die roll and when not to. And no matter what anyone’s told you — including me — there’s no substitute for good, mature, adult judgment. So throw away your checklists and simple rules and trust…
Listen as The Angry GM proofreads his latest feature… out loud! You know what players love? Discovering secrets. You know what GMs and game designers hate? Players discovering secrets. That’s kind of messed up; don’t you think?
Listen as The Angry GM proofreads his latest feature… out loud! True Game Masters know that nothing breaks a roleplaying game’s flow quite as much as the game’s rules do. So they take a methodical approach to keeping the rules in their place.
Listen as The Angry GM proofreads his latest feature:
Following the recording of The Inviting the Principal PC to Act Proofeadaloud The Angry GM responded to questions and comments from those listening in.
Listen as The Angry GM records his latest feature: A True Game Master paces the game with smooth narration, flowing seamlessly from scene to scene and moment to moment. Unfortunately, a TTRPG is a dialogue, not a monologue, and eventually the players get to kill the pace by talking.
Following the recording of the Better Narration Through Visualization: A Lifestyle Guide Proofreadaloud The Angry GM responded to questions and comments from those listening in.
Listen as The Angry GM records his latest feature: Narration: the art of telling your players what’s what and who’s where. If you find yourself muddling to provide good Scene-Setting Narration, maybe it’s not your skills that are the problem, maybe it’s your lifestyle. Seriously.
Following the recording of the Game Mastering Makes No Sense Proofreadaloud The Angry GM responded to questions and comments from those listening in.
Listen as The Angry GM records his latest feature: True Game Masters take Ownership and Build investment. And those concepts are so vital to Game Mastering that I’m never going to mention them again. And what I do mention won’t make sense. Because GMing is nonsense.