Listen as I proofread my latest feature… out loud! In the first in an official series of supporter-requested Features, I’ll tell you why your players don’t suck at tracking inventory and how to fix that.
Following the recording of A Campaign Manager’s Guide to Selfishness I invited my audience of live victims to pick my brain. This is the result.
Listen as I proofread my latest feature… out loud! A Campaign Manager’s Guide to Selfishness You can’t manage a social gaming club that provides your friends with hours of fun unless you’re willing to be a selfish prick. Trust me; if there’s one thing I know, it’s being a selfish prick.
Following the recording of the Why Am I Here? And Why Are You? Proofreadaloud, I answered questions from the listening audience in the Angry Discord.
Listen as I proofread my latest feature… out loud! Thanks to a courageous remark by a Frienemy in my Discord server, I finally have my New Year’s Post. And to show my respect and gratitude, I shall now proceed to piss all over that remark.
Following the recording of the The How is an Orc Different from a Devil Proofreadaloud, I responded to questions and comments from those listening live.
Listen as I read my latest Feature… out load! Thanks to Frienemy-for-Life Mendel, I get to cancel myself by talking about what “always evil” means, how it’s different for orcs and devils, and why both are good for the game. Whee!
Listen as I proofreadaloud my latest feature… out loud. I warned you that I’d be putting this column on hold, but you all didn’t listen. You kept e-mailing me. Fortunately, I lied. So it’s Mailbag time.
Following the recording of the G N S… P? Proofreadaloud, I responded to questions and comments from those listening live.
Listen as I proofreadaloud my latest feature… out loud. All I wanted to do was clarify myself. I didn’t mean to end up rambling about what playstyles mean and where they come from and whether it’s time to add another letter to our favorite playstyle acronym.
Listen as The Angry GM proofreads his latest feature… out loud! In another article I absolutely don’t want to write, I explain why not being able to boss your players around isn’t a lack of Game Mastering skill, it’s a personality defect. That should go over big.
Following the recording of the Tactical Infiltration Action Proofreadaloud, The Angry GM responded to questions and comments from those listening live.
Listen as The Angry GM proofreads his latest feature… out loud! It’s time for the long, lost, missing Encounter resolution lesson: how to resolve stealth actions and infiltration scenes. And after you read it, you’ll totally understand why I tried to cut it from the roster. Dumbasses.
Listen as The Angry GM Proofreads his latest feature… out loud! It’s time for the actual, practical advice portion of the “resolving action scenes” lesson. And you did not read that title wrong. Because the first practical thing you’ve got to learn is that True Game Masters declare their players’ social actions for them. I…
I found a Proofreadaloud I never posted! Enjoy this mailbag readaloud from last month. Sorry about that.
Listen as The Angry GM Proofreads his latest feature… out loud! Sometimes, all it takes is one remark to set me off. And this time, I saw one remark about how to handle illusions. I didn’t read the actual remark or the hours of discussion around it, but I have opinions nonetheless.
Listen as The Angry GM Proofreads his latest feature… out loud! Put your books and syllabusi away, kids. We need to settle some things before we go any further. It’s time you either believe me or you get out. Because you can’t run an NPC if you don’t believe everything I’ve said so far. And…
Listen as The Angry GM proofreads his latest feature… out loud! It’s time once again to dig into the well of stupid that never runs dry. Yes, it’s mailbag time again.
Listen as the Angry GM Proofreads his latest feature… out loud! In today’s ranty bullshit screed, I declare myself the winner of three different arguments about Hacking.
Listen as The Angry GM proofreads his latest article… out loud! It’s time for yet another lesson in resolving Encounters wherein I apply the same shit I’ve already taught you something like ten times to a specific in-game situation and claim I’m teaching you something new. This times, it’s traps and hazards.
Listen as The Angry GM proofreads his latest article… out loud! Once again, The Angry GM digs into his mailbag and, with his characteristic patience and charity, answers some reader-submitted questions.
List as The Angry GM proofreads his latest feature… out loud! I really effed up that Attrition Macrochallenge thing, didn’t I? Don’t think so? Well, all the questions and comments I’m dealing with certainly say I did. So let me try that shit again.
Following the recording of The How to Manage Combat Like a True Game Master Proofeadaloud, The Angry GM responded to questions and comments from those listening live.
Listen as The Angry GM proofreads his latest feature… out loud! In the second of two True Game Mastery lessons about resolving Combat, I spend half the lesson teaching you how to use what you already know better. And then I teach you something new.
Following the recording of the Maybe You Just Don’t GET Attrition Proofreadaloud, The Angry GM responded to questions and comments from those listening live.
Listen as The Angry GM proofreads his latest feature… out loud! It’s Random Bullshit time. Today, I’m bullshitting about challenge, difficulty, stupid game masters, and why attrition is the most brilliant mechanic ever invented.
Following the recording of the Roll Initiative Proofreadaloud The Angry GM responded to questions and comments from those listening in.
Listen as The Angry GM proofreads his latest article… out loud! In the first of two True Game Mastery lessons about resolving combat, I teach you nothing. Because I already taught you everything you need to know to start combat right. You just don’t know it yet.
Following the recording of the Everyone Doing Everything All At Once Proofreadaloud The Angry GM responded to questions and comments from those listening in.
Listen as The Angry GM proofreads his latest feature… out loud! True Game Mastery requires balance. True Game Masters know they can’t impose strict and arbitrary turn-and-time-based limits on their characters actions, but neither can they allow totally temporal anarchy. How do they manage complex strings of actions from multiple characters then? I’ll show you.