How to Run An Angry Open-World Game, Lesson Five: A Living World of S$&% to Do
In the fifth and first post-final lesson about Angry Open-World Gaming, I tell you how to populate your world with stuff to do and how to help your players find it all.
This series is all about how Angry started his very own, open-world campaign and how you can to.
In the fifth and first post-final lesson about Angry Open-World Gaming, I tell you how to populate your world with stuff to do and how to help your players find it all.
In the fourth and final lesson about Angry Open-World Gaming, I tell you how to prep for each and every AOWG session… after you’ve finished running it.
In the second half of the third lesson about Angry Open-World Gaming, I tell you how to blow smoke at your players’ faces and call it exploration.
In the first half of the third lesson about Angry Open-World Gaming, I tell you what it means to explore a world and also what the single most important list in your bag is.
In the second lesson about Angry Open-World Gaming, I reveal what’s in my gaming bag whenever I show up to run a session of my open world game.
In this, the first of four lessons about how to run your own open-world game just like Angry, you’ll learn why your brain is just too damaged to run a good open-world game. Again.
I figured out to run exactly the sort of open world game I wanted to run. The perfect game for my players. I just forgot to tell them that.