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This episode of Q and Angry is a follow-up to Clubhouse Rules: Scheduling and Attendance (Part I) and Clubhouse Rules: Scheduling and Attendance (Part II).
This episode of Q and Angry is a follow-up to Clubhouse Rules: Scheduling and Attendance (Part I) and Clubhouse Rules: Scheduling and Attendance (Part II).
Thank you for providing Q and Angry to all readers! You mentioned that combats taking an hour in 5e was problematic and inefficient; at my table with four other players, resolving each turn takes about 1-2 minutes (including my own turns for the enemy combatants), so each round is roughly 5-10 minutes. With a three round combat, sometimes going into five rounds, combat takes roughly 30 minutes (mostly with easier combats) or an hour or more (typically for more deadly encounters or “boss” fights). How does your table work out for combat time in 5e? What would efficient pacing look like?