Help! My Players are Talking to Things!

What do you do when your players actually decide to talk to things? How do you handle social interaction? The same way you handle every other f$&%ing action. But if you need more detail than that, read this article.

Adjudicate Actions Like a Motherf$&%ing Boss!

This is it, the big one, the massive motherf$&% that tells you how to think like a GM. How do you handle it when a character does absolutely anything? You read this f$&%ing article!