Fine, I’ll Tell You How I REALLY Feel

You couldn’t leave me alone about it, could you? Fine, I’ll tell you why I chose D&D 3.5 over Pathfinder and why I banned monks and hate gnomes. And why I can’t give you an answer you’ll like. And how to think for yourself.

Ringing in the New Game

I’m in the midst of starting a new campaign. So it’s a good time to look at how to start a new campaign. Especially when you don’t have the time to do a full Session Zero.

Ask Angry December Mailbag

It’s a Christmas miracle. I opened up some letters to Angry for my December mailbag and they were all good. No one ended up on the naughty list.

Two Game Mechanics and Learned Essays Upon Them

Let’s not talk about role-playing games today. Let’s talk about other games and how they might help us design role-playing game downtime systems. And why that’s a terrible thing to talk about.

Between Jobs

Before I can show you how I present towns, I have to talk about what players can do in towns. And before I can talk about what players can do in towns, I have to talk ABOUT what players can do in towns. That’ll make sense when you read the article. But the article’s about downtime activities.

A Wandering and a A Wondering

After recording an interviewing with Nick at the Brewmaster’s show and trying to test a new way of building D&D towns, I decided I needed to bulls$&% for 5,000 words about the concept of exploration.

Ask Angry November Mailbag

It’s that time again. Time for me to phone it in by answering reader questions. This month, I’m talking about advancement systems, hidden mechanics, and not talking about World of Darkness.

Investigative Resolution

A long time ago, I tried to write a blog post about how to run good mysteries in D&D. But then, I got distracted and became The Angry GM. Ten years later, D&D has become even worse for running mysteries and I need to fix it to finish my latest project. But this isn’t about mysteries. It’s about using proficiencies right in 5E.

Three Short Stories from Around the Angryverse

Trying to clear my desk before I head off for my writer’s retreat. Found these three, short topics scribbled on bits of paper and hacked them into a crappy three-for-one article about setting DCs, using passive checks properly, and instructing players.

Ask Angry August Mailbag

It’s mailbag time. This month, I discuss Old School Hack, wilderness encounters, encouraging your players to do things they don’t like, and adding warfare to your D&D campaign.

The Game You SHOULD Run

It’s bulls$&% time. And that means complaining about my correspondents again. This time, I’m complaining about how no one understands how to make decisions anymore.

AngryCraft: What’s in an Item

It’s that time of the month: it’s time to make incremental progress on AngryCraft. This time, I define all of the different kind of things you’d make stuff out of.

Sending Players to the Bench

Ideally, your game will have a perfect one-to-one ratio of players to characters. But sometimes the characters split up or a player skips a game or someone gets killed. What do you do then?

Ask Angry July Mailbag

Time to open up the ole mailbag again. This time, I’m talking about how to let your players play two parties, expounding on game balance, telling people how to help their depressed GMs, and explaining why I totally suck and how I’m going to fix it.

Angry’s Two-Note Player-Character

There’s a better way to role-play. A more genuine, more engaging way. You just have to start playing your character before you know anything about them. Sounds crazy, I know. But let me explain…

Angry’s Two-Note NPC

How can you possibly populate an entire world with relatable NPCs and role-playing them effectively? You can’t. Because you suck. But here’s how you can fake it.

Kobold Draft Picks

Homebrew adventures work so much better with custom-designed monsters. So let’s design some kobolds for my kobold adventure.

An Angry Shower Scene

Come into my shower. Lather up. Rinse off. And let your bored brain do a bunch of heavy lifting to make your adventure and scene design easier.