Ask Angry August 2023 Mailbag
Ending the month with another few pulls from the grab bag of content goodness that is the mailbag.
Ending the month with another few pulls from the grab bag of content goodness that is the mailbag.
I’m back. Barely. It’s going to be a tough month, a tough Q4, and a tough recovery, but at least I have a plan.
Sometimes, all it takes is one remark to set me off. And this time, I saw one remark about how to handle illusions. I didn’t read the actual remark or the hours of discussion around it, but I have opinions nonetheless.
Now that I’ve wasted thousands of words and several hours laying the groundwork for portraying NPCs, it’s time for me to lay the groundwork for resolving social encounters. Or rather, social conflicts. Because there’s still no such thing as a social encounter.
I am making some difficult decisions to halt the downward spiral and right the ship…
It’s time to dig back into the Font of Frustration that is The Ask Angry Mailbag! Why the hell can’t people follow basic instructions?
After a unintentional hiatus, I’m back and working. Here’s what I’m working on this month.
Let’s continue the discussion from last week and explore how Game Masters don’t roleplay. Ever.
It’s been a while since I shared something I don’t hate, but these nifty dungeon tiles crossed my desk and I thought you’d like knowing about it.
Put your books and syllabusi away, kids. We need to settle some things before we go any further. It’s time you either believe me or you get out. Because you can’t run an NPC if you don’t believe everything I’ve said so far. And you can run social and stealth scenes without NPCs.
Now that I’ve explained Macrochallenges — whether you understood them or not — I can finally defend a choice I made years ago that many of you still haven’t forgiving: why I stopped calling Non-Encounters Scenes.
I promised you a long-ass, comprehensive example of a fully narrated battle. So here it is. Enjoy.
Although the Midyear update covered July, there’s a couple of things I have finagle a little due to my own scheduling dumbassery.
It’s time once again to dig into the well of stupid that never runs dry. Yes, it’s mailbag time again.
In today’s ranty bullshit screed, I declare myself the winner of three different arguments about Hacking.
I know it’s a bit early for an update — June isn’t even over yet — but the next six months are going to require a bit of a course correction and you deserve to know about it.
It’s time for yet another lesson in resolving Encounters wherein I apply the same shit I’ve already taught you something like ten times to a specific in-game situation and claim I’m teaching you something new. This times, it’s traps and hazards.
Due a bout of illness, today’s article release has been pushed to Monday. I’m sorry.
Once again, The Angry GM digs into his mailbag and, with his characteristic patience and charity, answers some reader-submitted questions.
I really effed up that Attrition Macrochallenge thing, didn’t I? Don’t think so? Well, all the questions and comments I’m dealing with certainly say I did. So let me try that shit again.
It’s the start of a new month and that means it’s time for a monthly update. Here’s what to expect this month.
In the second of two True Game Mastery lessons about resolving Combat, I spend half the lesson teaching you how to use what you already know better. And then I teach you something new.
Good news: free audio podcast thing for everyone. Bad news: another delayed article.
It’s Random Bullshit time. Today, I’m bullshitting about challenge, difficulty, stupid game masters, and why attrition is the most brilliant mechanic ever invented.
In the first of two True Game Mastery lessons about resolving combat, I teach you nothing. Because I already taught you everything you need to know to start combat right. You just don’t know it yet.
I dropped off the grid last week and I’m sorry. Things came up. And they necessitate yet another tiny release schedule change.
Here’s a super quick update on what to expect at TheAngryGM.com in May.
True Game Mastery requires balance. True Game Masters know they can’t impose strict and arbitrary turn-and-time-based limits on their characters actions, but neither can they allow totally temporal anarchy. How do they manage complex strings of actions from multiple characters then? I’ll show you.
Ever since I dropped a side remark about how the swinginess of the d20 was a bullshit nonissue, I’ve heard from literally severals of people asking me to expand. So I expanded. Holy crap did I ever expand.
This is the start of a series of True Game Mastery lessons about running different kinds of Encounters. Except it’s not. Because Encounters aren’t what you think they are.