The Best and Worst of D&D 5E
Listen as the Angry GM Proofreads (Aloud) his latest feature article… Time for clickbait part 2! Here’s the best and worst things 5E has to offer. According to Angry.
Listen as the Angry GM Proofreads (Aloud) his latest feature article… Time for clickbait part 2! Here’s the best and worst things 5E has to offer. According to Angry.
Following the live recording session of the proofreadaloud of The Five Best and Five Worst Things in D&D 3.5 According to Angry I responded to questions and comments from those listening on Discord.
Listen as the AngryGM proofreads his latest feature… I ain’t a reviewer or a critic. I don’t trash things for easy laughs. I don’t do tier rankings. And I don’t do clickbait lists. In that spirit, he’s my list of the Five Best and Five Worth Things About D&D 3.5.
Following the live recording session of the proofreadaloud of Fumble Beats Crit I responded to questions and comments from those listening on Discord.
Listen as The Angry GM proofreads his latest feature… Hot take: fumble mechanics are more valuable than crit mechanics. In fact, crits are only valuable if the monsters are rolling them. But I’m only proving one of those things today.
Following the live recording session of the proofreadaloud of How Chrono Trigger Saves the World I responded to questions and comments from those listening on Discord.
Listen as The Angry GM proofreads his latest feature… Save the World campaigns are pretty divisive. Mostly because GMs always screw them up. Want an example of a great Save the World TTRPG campaign? Look no further than Chrono Trigger, a Super Nintendo game from the 90s.
Following the live recording session of the proofreadaloud of What Examples Can’t Show and Designers Don’t Know I responded to questions and comments from those listening on Discord.
Listen as The Angry GM proofreads his latest feature… When it comes to explaining roleplaying games, there’s a giant, glaring question no one seems to be able to sufficiently and properly answer. And that is: just what the hell does it mean to be a Game Master. And really, that’s the first question anyone must…
Following the live recording session of the proofreadaloud of Presentation Matters I responded to questions and comments from those listening on Discord.
Listen as The Angry GM proofreads his latest feature… Weather, lunar phases, dates, and seasons? Why keep track of that crap in your game? Well, there’s several reasons, but only one that matters.
Following the live recording session of the proofreadaloud of Presentation Matters I responded to questions and comments from those listening on Discord.
Listen as The Angry GM proofreads his latest feature… There’s this discussion that happens anytime anyone brings up death, failure, and loss in RPGs online. About how RPG systems should be better at handling failure because it’s so vital in RPGs. And that discussion… is wrong.
Following the live recording session of the proofreadaloud of Presentation Matters I responded to questions and comments from those listening on Discord.
Listen as The Angry GM proofreads his latest feature Let’s complain about a how a twelve-year-old game’s brilliant ideas were marred by the language used to communicate them. Because that’s a GOOD use of my time.
Listen as The Angry GM proofreads his latest feature. “Angry,” asked everyone, “how did you run that giant battle on the beach between the skeletons, the sailor NPCs, and the PCs?” Even my players asked me how I did it. Well, I’ll tell you how I did it. If you’re sure you really want to…
Listen as The Angry GM proofreads his latest feature. Once again, Angry opens the mailbag and answers some reader questions.
Listen as The Angry GM proofreads his latest feature. It turns out that it’s actually important for players to periodically describe their characters to the group. Unfortunately, players suck at everything. Especially describing characters. Fortunately, I wrote a script you can force them to follow.
Listen as The Angry GM proofreads his latest feature. It’s time for a Table Tale with a twist. This one’s about robot skeletons and skeleton skeletons and how I learned to stop worrying and start hating milestone advancement very slightly less.
Listen as The Angry GM proofreads his latest feature. I’ve been pushing GMs to turn all the bookkeeping and character maintenance crap in D&D into a game of its own. Or rather, into a part of the game at the table. But many GMs have raised a question: what if their players don’t want to…
Listen as The Angry GM proofreads his latest feature. I’ve been pushing GMs to turn all the bookkeeping and character maintenance crap in D&D into a game of its own. Or rather, into a part of the game at the table. But many GMs have raised a question: what if their players don’t want to…
Listen as The Angry GM proofreads his latest feature. One of the most important Townbuilding tools, believe it or not, has to do with Training. And that’s why it’s such a problem that no one knows what PC Training looks like.
Listen as The Angry GM proofreads his latest feature. I designed this thing I’m calling Town Mode so the stuff the players do in Town actually matters. And so that there’s a game to play in Town. But if you don’t know how to handle the time between adventures, it won’t work for you.
Listen as The Angry GM proofreads his latest feature. So, how does one go about turning a warlock — or any PC — to the Dark Side? In what will likely prove to be the most divisive and controversial post I’ve ever written, I’ll tell you…
Listen as The Angry GM proofreads his latest feature. In this rambling pile of bulls$&%, I complain about a forgotten piece of 4E mechanics and how it never should have been brought into 5E. Which it wasn’t.
Listen as The Angry GM proofreads his latest feature. Do you want your players to think strategically, act tactically, and play as a team? Well, I’ve got good news and bad news. The good news is I can help. The bad news is you’ve got some hard work to do.
Listen as The Angry GM proofreads his latest feature. It’s time to explore Town Mode once again. But before you waste too much time on this s$&%, you might want to know why it’s actually worth it.
Listen as The Angry GM proofreads his latest feature article. If there’s one thing people ask me a lot, it’s how to get their players to. So, I’m going to teach you a great trick for getting your players to. You’re just not going to like it.
Listen as The Angry GM proofreads his latest feature article.
On the heels of Let’s Start a Simple Homebrew Campaign, it’s time for a new masterclass. This one about building, running, and playing in town. Or rather Town.