What it Means to Master a Game Proofreadaloud

Listen as The Angry GM records his latest feature: I can’t teach you to be a True Game Master — yes, that’s my plan; I love doing the impossible — I can’t teach you to be a True Game Master without telling you what it means to master Game Mastering.

Why Run Games Anyway Supplemental Q&A

Following the live recording session of the proofreadaloud of Why Run Games Anyway I responded to questions and comments from those listening on Discord. And then I did it again better the next day because the first recording totally sucked. Check out Sersa Victory’s Cyclic Dungeon Generation

Why Run Games Anyway

Listen as the Angry GM Proofreads (Aloud) his latest feature article… The New Year is a good time for reflection. Searching the past for the clues that’ll help you find a better future. So, this New Year, Angry invites you to think about why you even do this whole game mastering thing. If you’d like…

The Best and Worst of D&D 5E

Listen as the Angry GM Proofreads (Aloud) his latest feature article… Time for clickbait part 2! Here’s the best and worst things 5E has to offer. According to Angry.

The Five Best and Five Worst Things in D&D 3.5 According to Angry

Listen as the AngryGM proofreads his latest feature… I ain’t a reviewer or a critic. I don’t trash things for easy laughs. I don’t do tier rankings. And I don’t do clickbait lists. In that spirit, he’s my list of the Five Best and Five Worth Things About D&D 3.5.

Fumble Beats Crit Q&A

Following the live recording session of the proofreadaloud of Fumble Beats Crit I responded to questions and comments from those listening on Discord.

Fumble Beats Crit

Listen as The Angry GM proofreads his latest feature… Hot take: fumble mechanics are more valuable than crit mechanics. In fact, crits are only valuable if the monsters are rolling them. But I’m only proving one of those things today.

How Chrono Trigger Saves the World Q&A

Following the live recording session of the proofreadaloud of How Chrono Trigger Saves the World I responded to questions and comments from those listening on Discord.

How Chrono Trigger Saves the World

Listen as The Angry GM proofreads his latest feature… Save the World campaigns are pretty divisive. Mostly because GMs always screw them up. Want an example of a great Save the World TTRPG campaign? Look no further than Chrono Trigger, a Super Nintendo game from the 90s.

What Examples Can’t Show and Designers Don’t Know

Listen as The Angry GM proofreads his latest feature… When it comes to explaining roleplaying games, there’s a giant, glaring question no one seems to be able to sufficiently and properly answer. And that is: just what the hell does it mean to be a Game Master. And really, that’s the first question anyone must…

My World Has a Sky and Yours Should Too

Listen as The Angry GM proofreads his latest feature… Weather, lunar phases, dates, and seasons? Why keep track of that crap in your game? Well, there’s several reasons, but only one that matters.

We Don’t Need Failure States After All

Listen as The Angry GM proofreads his latest feature… There’s this discussion that happens anytime anyone brings up death, failure, and loss in RPGs online. About how RPG systems should be better at handling failure because it’s so vital in RPGs. And that discussion… is wrong.

Presentation Matters Q&A

Following the live recording session of the proofreadaloud of Presentation Matters I responded to questions and comments from those listening on Discord.

Presentation Matters

Listen as The Angry GM proofreads his latest feature Let’s complain about a how a twelve-year-old game’s brilliant ideas were marred by the language used to communicate them. Because that’s a GOOD use of my time.

The Big Boneyard Beach Battle: An Angry Table Tale

Listen as The Angry GM proofreads his latest feature. “Angry,” asked everyone, “how did you run that giant battle on the beach between the skeletons, the sailor NPCs, and the PCs?” Even my players asked me how I did it. Well, I’ll tell you how I did it. If you’re sure you really want to…

Ask Angry October 2022 Mailbag

Listen as The Angry GM proofreads his latest feature. Once again, Angry opens the mailbag and answers some reader questions.

Introducing: Your Character

Listen as The Angry GM proofreads his latest feature. It turns out that it’s actually important for players to periodically describe their characters to the group. Unfortunately, players suck at everything. Especially describing characters. Fortunately, I wrote a script you can force them to follow.

Nonsucky Milestones and Robot Skeletons: An Angry Table Tale

Listen as The Angry GM proofreads his latest feature. It’s time for a Table Tale with a twist. This one’s about robot skeletons and skeleton skeletons and how I learned to stop worrying and start hating milestone advancement very slightly less.

Well Begun is Half Done

Listen as The Angry GM proofreads his latest feature. I’ve been pushing GMs to turn all the bookkeeping and character maintenance crap in D&D into a game of its own. Or rather, into a part of the game at the table. But many GMs have raised a question: what if their players don’t want to…

What if Your Players Don’t Want To?

Listen as The Angry GM proofreads his latest feature. I’ve been pushing GMs to turn all the bookkeeping and character maintenance crap in D&D into a game of its own. Or rather, into a part of the game at the table. But many GMs have raised a question: what if their players don’t want to…

What Training Looks Like

Listen as The Angry GM proofreads his latest feature. One of the most important Townbuilding tools, believe it or not, has to do with Training. And that’s why it’s such a problem that no one knows what PC Training looks like.

Supplemental Bulls$&%: The Time Between Adventures

Listen as The Angry GM proofreads his latest feature. I designed this thing I’m calling Town Mode so the stuff the players do in Town actually matters. And so that there’s a game to play in Town. But if you don’t know how to handle the time between adventures, it won’t work for you.