The A Scenario Design Interlude: Why Are We Here? Proofreadaloud
Proofreadaloud of A Scenario Design Interlude: Why Are We Here?
Proofreadaloud of A Scenario Design Interlude: Why Are We Here?
Proofreadaloud of True Mechanical Managery: When Death Comes Calling I
Proofreadaloud of Scenario Design That Makes a Statement
Proofreadaloud of Professor Angry’s Office Hours: You Ain’t a Behavioral Engineer
Proofreadaloud of True Mechanical Managery: Experience and Advancement Systems II
Proofreadaloud of The True Mechanical Managery: Experience and Advancement Systems I Proofreadaloud
Proofreadaloud of True Mechanical Managery: Experience and Advancement Systems I
Proofreadaloud of A Complete Idiot’s Guide to Play by Post Gaming
Proofreadaloud of True Mechanical Managery.
Proofreadaloud of Sportsmanship for Complete Asshats.
Proofreading out loud the feature What Makes a Challenge
Proofreading out loud the feature You Don’t Need to Run an Open-World Game.
Proofreading out loud the feature Stop Trying to Make Open-World Games.
Proofreading my latest Feature, The Anatomy of a Game, out loud.
Listen as I record my latest feature… out loud! The topic so nice, I wrote about it twice. This is the follow up to that first lesson about yelling at your friends for their crappy attendance to your pretend elf game.
Listen as I proofread my latest feature… out loud! In this True Campaign Managery lesson, I talk about the single most fun aspect of Game Mastering: yelling at your friends about showing up on time and punishing them for ghosting you. Whee!
Listen as I proofread my latest feature… out loud! Let’s end June on a low note. I’ve pulled five questions from my Ask Angry mailbag and I’m gonna answer at least four of them.
Listen as I proofread my latest feature… out loud! It’s time for the first of three hodgepodges of game design concepts that together make a sort-of foundation for this whole True Scenario Design thing.
Following the recording of The What the Hell is Scenario Design Anyway? Proofreadaloud, I took questions from the assembled masses. This is the result.
Listen as I proofread my latest feature… out loud! The Scenario Design cat is out of the bag and clawing up the furniture. Which means it’s time for a real True Scenario Designery introduction. And this is it.
Following the recording of An Ask Angry Very Special Episode: Rules For Thee But Not For Me Proofreadaloud, I opened the floor for questions. This recording is the result.
Listen as I proofread my latest feature… out loud. “If the players can do it, so can the monsters.” Is that really true? Is it good Game Mastering? Good Game Design? Spoiler: No.
Following my recording of Just Design a Good Game Proofreadaloud, I made the incredibly foolish decision to invite listeners to ask me questions. This recording is the result.
Listen as I proofread my latest Feature… out loud! I’ve made a terrible decision. But I can’t tell you what it is until I defend my stance on worlds that level with the characters and get you to sing the game design anthem with me.
Following the live studio recording of The Is Game Balance Worth a Damn? Proofreadaloud, I took questions and comments from the assembled audience. This was the terrible result of that awful decision.
Listen as I proofread my latest feature… out loud! Someone once asked me, “Is game balance worth a damn?” I don’t remember who or why or when, but I remember the question. And now I’m gonna rant an answer.
Following the recording of The True Meeting Hostery Proofreadaloud, I answered a few questions from those who listened live. This is the result.
Listen as I proofread my latest Feature… out loud! True Campaign Managery lesson time! Again. In this lesson, I’m going to teach all y’all how to host a meeting. Any meeting at all. Including game sessions. Which are meetings.
Following the recording of The Professor Angry’s Office Hours: On Being True Proofreadaloud, I took the time to answer some listener questions and comments. This was the terrible, terrible result.
Listen as I proofread my latest feature… out loud! In the second of two office-hours discussions, I rant about what it means to actually exercise good judgment and how it’s got nothing to do with building checklists or worrying about hypotheticals.