The Angry GM

RPG Advice with Attitude

Menu

Skip to content
  • How to Run a Game
    • True Game Mastery
    • True Campaign Managery
    • True Scenario Designery Index
    • How to F$&%ing GM Archive
  • Hack Your Game
    • Hacking Rules
    • Boss Fights for 5E
    • Custom Monster Building 101
    • Older Series
      • Boss Fights for 4E
      • Crafting a Crafting System
      • Hacking New Modes of Play
      • Hacking Theory
  • S$&% I Don’t Hate
  • Angry Table Tales
  • Ask Angry
  • Random Bulls$&%
  • Archive
  • Support the Site

Archives

Ask Angry: Making Players Like Your World Proofreadaloud

Proofreadaloud of Ask Angry: Making Players Like Your World

The Post-Game Pre-Prep Prep Proofreadaloud

Proofreadaloud of Post-Play Pre-Prep Prep

The Open-Endedness, Open Challenges, and Hat Theory Proofreadaloud

Proofreadaloud of Open-Endedness, Open Challenges, and Hat Theory

The Challenge or Goal Proofreadaloud

Proofreadaloud of Challenge Or Goal?

The Just Shut-Up About Min-Maxing (Part II): No, Seriously, Just Shut Up Proofreadaloud

Proofreadaloud of Just Shut Up About Min-Maxing (Part II): No, Seriously, Shut Up

The Ask Angry May 2025 Mailbag Proofreadaloud

Proofreadaloud of Ask Angry May 2025 Mailbag: Too Many Players and Meaningful Apocalypse Games

The Just Shut-Up About Min-Maxing (Part I): Understanding Player Motivations Proofreadaloud

Proofreadaloud of Just Shut Up About Min-Maxing (Part I): Understanding Player Motivations

The Momentous and Inertial Adventure Design Proofreadaloud

Proofreadaloud of Momentous and Inertial Adventure Design

The Ask Angry April 2025 Mailbag: On the Investigation Skill and Making Interesting Mechanics Proofreadaloud

Proofreadaloud of Ask Angry April 2025 Mailbag: On the Investigation Skill and Making Interesting Mechanics

The Untitled Bullshit Proofreadaloud

Proofreadaloud of Untitled Bullshit

The Ask Angry: How To Train Your Player Proofreadaloud

Proofreadaloud of Ask Angry: How To Train Your Player

What Do You Do When You Lose the Plot (Part III) Proofreadaloud

Proofreadaloud of What Do You Do When You Lose the Plot (Part III)

The Angry Update: March 2025 Proofreadaloud

Proofreadaloud of The Angry Update: March 2025

The What Do You Do When You Lose the Plot (Part II) Proofreadaloud

Proofreadaloud of What Do You Do When You Lose the Plot (Part II)

The What Do You Do When You Lose the Plot (Part I) Proofreadaloud

Proofreadaloud of What Do You Do When You Lose the Plot (Part I)

The Ask Angry February 2025: Agency, Scenario Design, and Fudging Dice Proofreadaloud

Proofreadaloud of Ask Angry February 2025: Agency, Scenario Design, and Fudging Dice

The Momentum: Building Victory Proofreadaloud

The Angry’s Five Rules for Amazing Adventure Design Proofreadaloud

Proofreadaloud of Angry’s Five Rules for Amazing Adventure Design

The True Character Creationism: An Introduction Proofreadaloud

Proofreadaloud of True Character Creationism: An Introduction

The Office Hours: Is Attrition Inertia? Proofreadaloud

Proofreadaloud of Office Hours: Is Attrition Inertia?

The Inertia: Fighting Failure Proofreadaloud

Proofreadaloud of Inertia: Fighting Failure

The True Mechanical Managery: Character Replacement Policies II Proofreadaloud

Proofreadaloud of True Mechanical Managery: Character Replacement Policies II

The True Mechanical Managery: Character Replacement Policies I Proofreadaloud

Proofreadaloud of True Mechanical Managery: Character Replacement Policies I

The Deconstructing Your Game Proofreadaloud

Proofreadaloud of Deconstructing Your Game

The What Do Players Know Anyway Proofreadaloud

Proofreadaloud of What Do Players Know Anyway?

The Gaming in Fits and Starts Proofreadaloud

Proofreadaloud of Gaming in Fits and Starts

The Quality Wins and Losses Proofreadaloud

Proofreadaloud of Quality Wins and Losses

The Win, Lose, or Draw Proofreadaloud

Proofreadaloud of Win, Lose, or Draw

The True Mechanical Managery: When Death Comes Calling II Proofreadaloud

Proofreadaloud of True Mechanical Managery: When Death Comes Calling II

The A Campaign Managery Digression: Changing Character Faces Proofreadaloud

Proofreadaloud of A Campaign Managery Digression: Changing Character Faces

Post navigation

← Older posts

Search the Site

All content copyright 2010-2023 by Angry Games, Inc. All rights reserved.
Art, logos, and character design by Jon Mosley
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realm, Players Handbook, Monster Manual, Dungeon Masters Guide and all other Wizards of the Coast product names are registered trademarks of Wizards of the Coast. Angry Games, Inc. makes no claim of ownership of or compatibility with DUNGEONS & DRAGONS. Any mentioned Wizards of the Coast trademarks on this site are incidental for the purposes of review, critique, or education and should not be construed as a claim of ownership of or compatibility with DUNGEONS & DRAGONS or its related media.
Powered by: WordPress | Theme: Expound by Konstantin Kovshenin