How to Run an Angry Open-World Game, Part I: You Can’t

Let’s talk about this Angry Open World Game thing. We all knew this was coming. You knew it. I knew it. The moment I said, “I could tell you all how I’m running my open-world campaign, but I know you’re not really interested,” you knew I was playing “dance for your article.” And you should…

How Chrono Trigger Saves the World (Repost)

Save the World campaigns are pretty divisive. Mostly because GMs always screw them up. Want an example of a great Save the World TTRPG campaign? Look no further than Chrono Trigger, a Super Nintendo game from the 90s.

How Chrono Trigger Saves the World

Save the World campaigns are pretty divisive. Mostly because GMs always screw them up. Want an example of a great Save the World TTRPG campaign? Look no further than Chrono Trigger, a Super Nintendo game from the 90s.

How to Homebrew: Clickbait Worldbuilding

The biggest obstacle to starting a homebrew campaign is having to build a world. And the biggest obstacle to running a good game is actually building the world. You’re better off just not worldbuilding.

The Rest of the World of D&D According to Rosewater… According to Angry

Remember last year when I decided to apply Mark Rosewater’s definition of what makes a game a game to D&D? And I got halfway through and then collapsed into a full-bore rant about D&D’s design? Well, I’m back to provide the other half and then collapse into another full-bore rant. Wheeee!

We Gotta Save; We Gotta Save the World: Epic Quest Campaigns

No type of campaign is more iconic than the Epic Quest Campaign, especially the Save the World Campaign. Well, unless you count Dungeon Delve Campaigns. And Adventure of the Week Campaigns. But shut up. We’re talking about Epic Quest and Save the World Campaigns.

Breaking the Jell-O Mold: Open Adventure Design

Open adventures are woefully misunderstood. Many GMs think they are a panacea for all of your gaming ills. But they aren’t a balm for everything, they require careful implementation, and they aren’t an excuse to skip having a structure.

Maybe You Just Don’t GET Attrition

It’s Random Bullshit time. Today, I’m bullshitting about challenge, difficulty, stupid game masters, and why attrition is the most brilliant mechanic ever invented.

Lets Build Baby’s First Dungeon (Part 1 of 2)

Because of the way it was written, this article doesn’t have a Long, Rambling Introduction™. The whole thing was kind of written like a Long, Rambling Introduction™. It’s pretty stream of consciousness. A mix of me explaining s$&% and thinking through s$&% and showing you the results. I didn’t outline it. I just started writing.…

Navigating the Gamerspace

Come along with me on a rambling journey regarding training requirements in RPGs, whether it’s okay to make a world that doesn’t level up with the players, and how to make the campaign you want to play. Sort of.

What it Means to Know How to Play D&D

Why doesn’t anyone know how to play D&D? And why does anyone think they can teach someone else how to play a game they don’t know how to play? And should I fix the problem? Or am I just full of bulls$%&?

Like Players Do

I promised I’d write a whole article about that Player Do List thing. So here it… isn’t. Because I can’t. But I wrote you a better article about something that’s related to Play Do Lists but it’s also way better. Not that you’ll think so.

Ask Angry July Mailbag Lightning Round

It’s time to open the Ask Angry mailbag again. But, just for funsies, let’s see how many questions I can answer without exceeding too much my normal allotment of word count.

The Quicksand Incident and A Tale of Two Angrys

All it took was one word from one image from one hastily scribbled list in last week’s article to find out that you’ve all learned nothing from me in the last twelve years. That word was quicksand.

Ask Angry: Run Away, Run Away

In this week’s Ask Angry, Brendan asks Angry how to get the PCs to run away from monsters so that he can run a sandbox game without any structure. And I tell him how to build a better campaign instead.

Ask Angry April 2024 Mailbag

To celebrate my emerging from the disaster that resulting from letting my supporters pick the topic, I’m going to answer a bunch of questions sent in by readers. There’s no way that can go wrong.

Character Arcs for Reals

To bring the Character Arc-Pocalypse to a close, today I’m writing about Character Arcs. For real this time.

The Personal Character Quest Plus One Campaign

Let’s keep the Not-Character-Arc Momentum going. Here’s my super secret recipe for executing an absolutely terrible Personal Character Quest Campaign in the least terrible way possible.

You Meant to Ask About Personal Character Quests

This isn’t a Feature about incorporating Character Arcs into tabletop roleplaying games. That would be interesting. This is a boring-ass Feature about players picking their own stupid character quests. Which is a terrible idea.