RPG Narration Through the Eyes of Viewpoint Characters
We Dungeon Masters often describe our roleplaying game worlds like neutral, all-seeing narrator robots, and that means we’re wasting a lot of potential. Fantasy authors use this trick of picking viewpoint characters to provide sharper, more useful, more flavorful narration filtered through their characters’ expert lenses. Of course, that would never work at a Dungeons & Dragons table. We couldn’t possibly use viewpoint characters to punch up our scene-setting narration. Or could we?




