Custom monster building is one of the most useful and versatile tools in the D&D and Pathfinder GM’s toolbox. And notice that I didn’t say “reskinning” or “reflavoring.” Real custom monster building takes effort. And it’s totally worth it. But if you can’t make the effort, don’t f$%&ing bother.
It’s like they always say, you have to cut up a lot of bunnies before you learn enough to make a bunny of your own. So welcome to the D&D Monster Dissection Lab. We’re going to cut up a lot of creatures and see how they work. And that’s going to help us make our own creatures.
This is a supplement to the Monster Building 202 course. Go read that first. Then come back here. It’s a chat between The Angry GM and Twitter frienenmy @Maialideth about how to create a hobgoblin warcaster.
Last week, i dissected the hell out of the D&D Monster Manual and Dungeon Masters Guide to tell you everything you’d ever need to know about how monsters work. This week, we’re going to assemble our own creations! And we’re going to populate the temple of a mad monkey god too. Because why not?
If you’re going to build your own monsters – or even if you you’re just going to run a game – you have to understand what challenge is and how it infuses every game experience. And you also have to understand how it got built into monster design systems. I THOUGHT I’d already covered this, but apparently, we need to really unpack it. So settle in.