The Personal Character Quest Plus One Campaign

Let’s keep the Not-Character-Arc Momentum going. Here’s my super secret recipe for executing an absolutely terrible Personal Character Quest Campaign in the least terrible way possible.

Envisioning a Campaign

Now that you’ve decided to start a campaign and ignore your players’ input — you master of selfishness you — it’s time to start having visions.

A Campaign Manager’s Guide to Selfishness

You can’t manage a social gaming club that provides your friends with hours of fun unless you’re willing to be a selfish prick. Trust me; if there’s one thing I know, it’s being a selfish prick.

Let Start a Simple Homebrew Campaign: Your Cast of Characters

Time for the fourth article containing the third which explains the second step in the Simple Homebrew Campaign startup process: how to sit your players down and squeeze them until playable characters come out. And how to stop them from ruining the simplicity of your Simple Homebrew Campaign.

Let Start a Simple Homebrew Campaign: Your First Adventure

Sit down and shut up. Class is back in session. Time for the second real lesson in this whole simple, homebrew campaign thing. Or maybe the third. Or the fourth. I’ve lost track. I probably shouldn’t count the bulls$&% introduction wherein it took me 5000 words just to define the word campaign — and I…

Supplemental Bulls$%&: What’s Really In a Campaign

Were you a little disappointed that my “Let’s Start a Simple Campaign” article didn’t include 5000 words of definitional, pedantical bulls$&%. Well here’s all the definition, pedantical bulls$&% I pulled out of it. Enjoy.

How to Homebrew: Clickbait Worldbuilding

The biggest obstacle to starting a homebrew campaign is having to build a world. And the biggest obstacle to running a good game is actually building the world. You’re better off just not worldbuilding.

How to Run a Biblical Campaign

A campaign bible is a powerful tool any GM can use to run a better campaign. As long as they don’t f$%& it up by trying to do it right.

How to F$%& CR: A Practical Example of Monster Building the Angry Way

Weeks ago, I told you to f$&% CR and build monsters and encounters the better way. And I confused a lot of people and even made a few people angry. So, here’s a quick and dirty example of how to build a simple monster – two different ways – that should dispel the confusion. But it won’t make the angry people less angry. Not that I care. F$&% ’em.

Who Plays Vanilla WoW Anymore: Angry Starts a Campaign

For the first time in three years, I – Angry – am running an actual, real-life, regular campaign. And it’ll provide a great example of how to cobble together a campaign you don’t have time to plan or run in a system you haven’t used in years. At least, my Patrons think it will.

Setting Your Campaign Up to Succeed

It’s time to finally talk about world building and setting creation. Which means it’s time for the obligatory, overly long semantically discussion about the definition of the thing I’m talking about. Enjoy.

Parfaits Ain’t Easy: Peeling the Onion Campaigns

Mysteries are like pancakes: solving one is satisfying, but solving a whole stack is even better. But when it comes to stacking mysteries into a delicious mystery campaign, it’s easy to f$&% it up.

These Are the Voyages: Adventure of the Week Campaigns

Sometimes, you just get tired of taking notes and you just want to show up and have a fun adventure. And then another. And another. Enter: The Adventure of the Week Campaign. Which has nothing to do with meatballs. Except when it does.

We Gotta Save; We Gotta Save the World: Epic Quest Campaigns

No type of campaign is more iconic than the Epic Quest Campaign, especially the Save the World Campaign. Well, unless you count Dungeon Delve Campaigns. And Adventure of the Week Campaigns. But shut up. We’re talking about Epic Quest and Save the World Campaigns.

Wishing and S$%&ing: Campaign Startup Dilemmas

Starting a new campaign isn’t just about building a world, coming up with some story details, and telling the players what characters to make. It involves resolving dilemmas and making hard choices.