I’m feeling reflective. Let’s reflect on some design elements from D&D 4E that definitely shouldn’t have been left out of 5E that can definitely make you a better monster builder.
Few Game Masters think to ask who is meant to drive the plot in the adventure they are writing. Which is a shame, because there are lots of ways an adventure can be driven. And by lots, I mean two. There are two ways. And understanding them can help make your adventure writing easier.
This week, I ponder the question of when it’s okay to take control of a character away from a player thanks to a question from a reader with a really dumb name.
Sanity mechanics? What are they? How do they work? Are they even necessary? Can we make them better? Let’s Ask Angry!
Once again, we’re digging into the massive well of Ask Angry questions to see if we can’t squeeze 5,000 words out of an interesting question. This week, let’s write an honor system for D&D!
It started as a simple question about how to juggle two plot lines. It became an entire treatise on building campaigns with multiple plot arcs. This article is the first ever article under the category “How to Build a F$&%ing Campaign.”
This article is about basic probability, dice, and statistics in D&D and other RPGs. I love this s$&% and I think it’s important and useful to understand. So, let’s use math to answer some questions about dice rolling in RPGs. Or not. Next week, I’m back to talking about NPCs, so you can skip this one if you want.
It’s time for yet another Ask Angry blitz! And the first two questions I answer are a little bit of site news. And then I answer real questions. Yay!