On paragon dragons, PC-on-PC interaction, and starting RPGs with solid premises.
Another installment of Ask Angry. This time, a kind of new GM asks about Perception, Insight, Passive Skills, and Knowledge.
What do you do when your players actually decide to talk to things? How do you handle social interaction? The same way you handle every other f$&%ing action. But if you need more detail than that, read this article.
Most GMs have no idea how to properly use the skill/action resolution in their game. And that’s a pretty f$&%ing major thing not to know. Let me school you.