Everything in D&D is marked in 5-foot squares. So it makes sense that the whole game is meant to be played on a grid. But everything is also marked out in minutes and seconds and hours. Where’s the grid for time. That’s a weird question, I know. But answering it leads to a powerful tool.
We’re two years old! It’s our anniversary! And that means we can take it easy this week and phone in another crappy lost episode! Take that, suckers!
It’s rare to find a word that comes up in every fantasy except D&D. It’s also rare to discover bars of nonexistent metal in real life. That’s the story of orichalcum.
You’d think that a word that famously means firm and immutable would have a nice, solid definition. But it doesn’t. It’s kind of squishy and changeable.
Quicksilver: the mystical name for mundane mercury. Brimstone: the spiritual name for standard sulfur. But having alternative alchemical appelations is not the only thing these two elements have in common.
Of all the monsters we’ve dealt with, none is more deadly serious than the flumph. And no, this has nothing to do with the date.
Surprise! I played in a session of Jim McClure’s new RPG: Satanic Panic. And we recorded it. And I’m letting you listen! Enjoy.
Alchemy appears in a lot of fantasy games based on Dungeons & Dragons. Funnily enough, it only barely appears in D&D though. And that has led to a lot of confusion. But that’s okay, because the history of alchemy is pretty confusing too.