If you think following an episode of the Word of the Week is a bit like navigating a maze, this episode won’t change your mind.
In this episode, we come to the defense of a poor, overused word that means so much more than an underground complex filled with monsters. Or rather, so much less.
When the dead are liable to get up and start wandering around killing people, one wonders why we keep the bodies around instead of burning them. There’s got to be a good reason for entombing the dead.
Martial arts aren’t what you think. And martial artists, especially in RPGs, don’t come from where you think either. And monasteries come from all over, from east to west.
Controlling the weather, solving murders, slapping blasphemers at royal court: if you think Krampus is badass, you don’t know anything about St. Nicholas.
You might be surprised to learn that the thatch-roofed cottage you always pictured your D&D peasants living in was actually the height of luxury. But it was, until a lucky break happened in the form of a terrible plague.
Everyone forgets. But sometimes, forgetting is absolutely terrible. Like if you’re a nuclear physicist. Or if you can’t remember where to find new episodes of The GM Word of the Week every Friday.
It’s important to be precise. Even when dealing with imprecise things. Like faith and spirituality. Otherwise, you might clap at the wrong prayer and that would be terrible.