Sometimes the weird is bonkers. And sometimes it’s just incongruous. Like the hippo-people of Spelljammer. Or as we like to call it, D&D in Spaaaaacccceee!
Magical psychic zombie-creating mushroom men? What if we told you the only crazy thing about that was the size of the mushroom men?
When the dead are liable to get up and start wandering around killing people, one wonders why we keep the bodies around instead of burning them. There’s got to be a good reason for entombing the dead.
I’m feeling reflective. Let’s reflect on some design elements from D&D 4E that definitely shouldn’t have been left out of 5E that can definitely make you a better monster builder.
As gamers, we don’t often think of the terrain as alive, except when the furniture is trying to kill us. But lakes, rivers, and wetlands have surprising life cycles. And they also make wonderful homes for the mysterious ghostly lights called ignus fatuus.
In 1983, Laura and Tracy Hickman reinvented vampires into something fresh, new, and different. It’s too bad they were a century too late.
Through the magic of homographs, our garden path diverges today, but we travel both as one traveler. So, enjoy the discussion of henge – Japanese animal spirits – or the discussion of henges – stone age monolithic constructions. Or both.
What’s the difference between a genie, a djinn, and an efreet? Why do they live in brass city in the center of a plane of infinite fire? What has any of that got to do with Islam and Sonic the Hedgehog?