The problem with letting your fans pick the topic is that they don’t have to actually worry about whether the topic they pick actually has a useful article in it. What do they care? They don’t have to write this crap. So here’s a post about mimics or whatever.
It’s time for a quick run through the ole Ask Angry e-mail pile. Oh, hey, look, I have dozens and dozens of questions. Let me answer a couple. Heck, I’ll answer a few! Because I’m just that great a guy.
Managrimm asks: Why doesn’t a monster’s speed factor into it’s CR? The aggressive trait raises your offensive CR. It seems like ranged attackers with a speed of 60’ are more dangerous than ones with a speed of 15’.
I’m feeling reflective. Let’s reflect on some design elements from D&D 4E that definitely shouldn’t have been left out of 5E that can definitely make you a better monster builder.
This week, I answer three more questions in rapid-fire succession in order to clear out my massive backlog. Quantity over quality, kiddos.
If you’re going to build your own monsters – or even if you you’re just going to run a game – you have to understand what challenge is and how it infuses every game experience. And you also have to understand how it got built into monster design systems. I THOUGHT I’d already covered this, but apparently, we need to really unpack it. So settle in.
Last week, i dissected the hell out of the D&D Monster Manual and Dungeon Masters Guide to tell you everything you’d ever need to know about how monsters work. This week, we’re going to assemble our own creations! And we’re going to populate the temple of a mad monkey god too. Because why not?
This is a supplement to the Monster Building 202 course. Go read that first. Then come back here. It’s a chat between The Angry GM and Twitter frienenmy @Maialideth about how to create a hobgoblin warcaster.