With Halloween fast approaching and winter close behind, our thoughts turn to terrible monsters and frigid cold.
There’s nothing that attracts antisocial trolls like the assassin specialization. But what’s the real story behind the assassins in D&D and in other media?
Thanks to the Angry GM’s constant interruptions at the GenCon 50 Live Show, we had to cut out a lot of interesting stories about dragons. As punishment, the Angry GM was forced to turn those cut stories into a Lost Episode.
Clarity, transparency, and illumination. Three words that could describe the Word of the Week that can also describe the subject of our discussion: glass.
Sometimes, we start off with nice, clear topics. But those quickly get opaque, dark, and confused. Sort of like how any discussion of glass in human history has to begin with obsidian.
Have you ever heard that you are never more than three feet from a spider? If that makes you uncomfortable, don’t worry, it’s only MOSTLY true.
In our favorite fantasy games, recovering from injuries is instantanoeus and magical. But in real life, even a small cut can be healing for year. So, in the real Medieval world, who would you go to if you needed to recover from your injuries?
And so our three-part series on the history of sailing and seafaring draws to a close. We know we spent a lot of time on it. But it’s only fitting considering how the history of sailing intersects with the history of timekeeping.