Managrimm asks: Why doesn’t a monster’s speed factor into it’s CR? The aggressive trait raises your offensive CR. It seems like ranged attackers with a speed of 60’ are more dangerous than ones with a speed of 15’.
As Henry VIII once basically said, “I’M POPE NOW!” That’s right. Welcome to my church. Now, let’s get dogmatic about campaigns, settings, and adventure paths.
This is it, this is my everything. This is why I’m such a great teacher. This is everything I know about RPGs and GMs and the secret order and structure that underlies them.
I don’t have time to evaluate every monster, class, and rule that everyone sends me. And I don’t have time to help you build every monster, class, and rule that you want me to. But I DO have time to teach you how to build and evaluate your own creations for yourself. Welcome to my new series on Becoming a Hack.
Villains are stories, but they are also people. And that means they have personality traits and fears and hopes and dreams and interactions, right? Well, if you want a good game, you don’t want too much of that crap.
When is an NPC not an NPC? When it’s a villain. Because villains are more than mere NPCs. Because villains create plots. And I don’t mean evil schemes. I mean stories.
While not every NPC is a monster, every monster is an NPC. And that’s what this is all about. NPC antagonists. The violent and the non-violent. We’re talking enemies today.
As we gear up for the holiday season, it’s a good time to look back. Specifically, it’s time to look back through the old Angry e-mail and answer some more reader questions. Here’s some questions about illusionist villains, elven aging, and running solo adventures.