When the dead are liable to get up and start wandering around killing people, one wonders why we keep the bodies around instead of burning them. There’s got to be a good reason for entombing the dead.
Are you looking to run better games in the New Year? Do you need ten New Years Resolutions to fail at in 2017? Then look no further. I have ten resolutions I guarantee are unlike any others you’ve seen from OTHER crappy gaming blogs.
As we gear up for the holiday season, it’s a good time to look back. Specifically, it’s time to look back through the old Angry e-mail and answer some more reader questions. Here’s some questions about illusionist villains, elven aging, and running solo adventures.
I’m feeling reflective. Let’s reflect on some design elements from D&D 4E that definitely shouldn’t have been left out of 5E that can definitely make you a better monster builder.
Martial arts aren’t what you think. And martial artists, especially in RPGs, don’t come from where you think either. And monasteries come from all over, from east to west.
Controlling the weather, solving murders, slapping blasphemers at royal court: if you think Krampus is badass, you don’t know anything about St. Nicholas.
You might be surprised to learn that the thatch-roofed cottage you always pictured your D&D peasants living in was actually the height of luxury. But it was, until a lucky break happened in the form of a terrible plague.
They say that the journey is its own reward and that getting there is half the fun. Yeah? Well, not in D&D. Overland travel in D&D sucks. But here I come to unsuck it. Or to help you just get rid of it altogether. Either way is fine. Just pick one.