Tick Tock: The Weird Clock Speed of D&D

It’s time for a random pile of bulls$&% from the brain of the Angry GM. Today’s steamer is about clock speeds, decision points, why D&D runs at two different speeds, and how the designers of RPGs really need to figure that s$&% out better. Don’t worry, this has nothing to do with Time Pools.

GM Word of the Week: Chirurgeon

In our favorite fantasy games, recovering from injuries is instantanoeus and magical. But in real life, even a small cut can be healing for year. So, in the real Medieval world, who would you go to if you needed to recover from your injuries?