GM Word of the Week: Chirurgeon

In our favorite fantasy games, recovering from injuries is instantanoeus and magical. But in real life, even a small cut can be healing for year. So, in the real Medieval world, who would you go to if you needed to recover from your injuries?

GM Word of the Week: Water Clock

And so our three-part series on the history of sailing and seafaring draws to a close. We know we spent a lot of time on it. But it’s only fitting considering how the history of sailing intersects with the history of timekeeping.