We all know that innovation is the most important thing ever in games, right? So why don’t more people choose what’s innovative over what’s familiar? And what does that mean for you as a GM?
Once upon a time, I claimed to be the only one to know what game balance actually was and to be able to define at least three types of game balance in RPGs. Now that everyone has forgotten that I said that, it’s time to explain what I meant.
Symbolism is a great way to add some artistic merit your game. Just don’t actually use it ever.
More news from Patreon. So we get to talk about that some more. Hey, remember when I used to write about RPGs? Look, this one is important so please read. Again. Sorry.
After a weekend of notifications due to the Patreon changes, I’m ready to weigh in one last time and then put the matter to bed. At least for the next few months.
Patreon has changed the way it is doing business. That will effect every Patreon supporter. More information has come out since yesterday. Please read this.
The problem with letting your fans pick the topic is that they don’t have to actually worry about whether the topic they pick actually has a useful article in it. What do they care? They don’t have to write this crap. So here’s a post about mimics or whatever.
In this month’s Fanservice BS, I look at how to make race and culture actually matter. Whatever the hell that means.