Lots of things piss me off. But one thing pisses me off more than any other for the purposes of this article: when people ask me how to punish PC death. Isn’t death punishment enough? Why do GMs have such a hard time dealing with death?
A long, long time ago, I promised to teach you a cool, simple system for designing and running social interaction encounters. Well, today’s the day. And it’s only a few years late!
Traps suck in D&D. They just do. Which is a shame, because everyone feels like they have to use them. So, if you must have traps, here’s how to make them suck less. BONUS: As a result of a poop, you also get a proposed experimental way to change the rules.
Why is a short rest one hour long? Can you change that? Can you change the resting rules to change the structure of the game? What other stupid questions can I can answer about resting mechanics in D&D.
Last week, i dissected the hell out of the D&D Monster Manual and Dungeon Masters Guide to tell you everything you’d ever need to know about how monsters work. This week, we’re going to assemble our own creations! And we’re going to populate the temple of a mad monkey god too. Because why not?
This is a supplement to the Monster Building 202 course. Go read that first. Then come back here. It’s a chat between The Angry GM and Twitter frienenmy @Maialideth about how to create a hobgoblin warcaster.
It’s like they always say, you have to cut up a lot of bunnies before you learn enough to make a bunny of your own. So welcome to the D&D Monster Dissection Lab. We’re going to cut up a lot of creatures and see how they work. And that’s going to help us make our own creatures.
Custom monster building is one of the most useful and versatile tools in the D&D and Pathfinder GM’s toolbox. And notice that I didn’t say “reskinning” or “reflavoring.” Real custom monster building takes effort. And it’s totally worth it. But if you can’t make the effort, don’t f$%&ing bother.