There’s a difference between a game’s mechanics and its metaphor. But that doesn’t mean the two are separate. Or even separable. But it does mean you can empower yourself to create one by understanding the other.
They say that the journey is its own reward and that getting there is half the fun. Yeah? Well, not in D&D. Overland travel in D&D sucks. But here I come to unsuck it. Or to help you just get rid of it altogether. Either way is fine. Just pick one.
Adam and Jared of the Stories of the Fifth Age podcast at the Mad Adventurers Society asked me to talk about making custom backgrounds in D&D 5E.
Have you ever wondered why players let their characters die? And why every fight must be a fight to the death? Its because hit points are stupid and people don’t die at 0 HP anymore. But don’t worry. I fixed it.
Lots of things piss me off. But one thing pisses me off more than any other for the purposes of this article: when people ask me how to punish PC death. Isn’t death punishment enough? Why do GMs have such a hard time dealing with death?
A long, long time ago, I promised to teach you a cool, simple system for designing and running social interaction encounters. Well, today’s the day. And it’s only a few years late!
Traps suck in D&D. They just do. Which is a shame, because everyone feels like they have to use them. So, if you must have traps, here’s how to make them suck less. BONUS: As a result of a poop, you also get a proposed experimental way to change the rules.
Why is a short rest one hour long? Can you change that? Can you change the resting rules to change the structure of the game? What other stupid questions can I can answer about resting mechanics in D&D.