Crafting Disappointment

It’s time to look at the crafting problem from the GM side of things. And to figure out what a good crafting resource might look like. And to disappoint everyone who was hoping I’d create a good crafting system.

Crafting Away from the Table

It’s time to actually start building a crafting system. And that means figuring out what the system should look like. Abstractly. Conceptually. Without doing any real work.

Let’s Fix Inspiration AGAIN! … But Not Really

Thanks to a couple of unrelated experiences and some psychobabble, I’m looking at D&D Inspiration again. But that’s just an excuse to tackle a bigger issue. And to write a really upsetting Long, Rambling Introduction.

King Angry and the Holy Grail

Epic quests for legendary treasure the pretty much the bread and butter of fantasy RPGs. But let’s not talk about that.

Fix Yourself, Break the Game: Character Arcs in D&D

Character arcs are really awesome things that movies just don’t believe in anymore. But I sure as hell do. And you should to. And you should want them in your D&D game. Let me tell you how to get them.

Drowning in Armor Systems (Part 2)

Remember how I made an awful armor table three weeks ago? Well, let’s turn that AWFUL into AWESOME with two simple words: elegance and extensibility.

Drowning in Armor Systems (Part 1)

Some GMs just don’t know when to stop. And, lucky for you, I’m one of them. What started as a simple effort to reskin some armor for my upcoming campaign turned into a massive overhaul of the D&D equipment system. And here’s where that overhaul began.

Crafting Herbcraft (Part 2): Practical Herbology

It’s all well and good to think through a whole bunch of conceptual bulls$&% when you’re designing a new rules system. But there comes a time when you have to sit down and actual write the rules themselves. So lets give that some thought.

Crafting Herbcraft (Part 1): Conceptual Herbology

Creating new rules isn’t as simple as coming up with a fun idea for a system and then making it. There’s a whole thing in the middle where you actually spend a bunch of time working out how not to accidentally make a turd. Too bad WotC didn’t know about that step when it came to their crafting rules.

Herbcraft in D&D 5E

Surprise! Here’s a preview of an upcoming article. It’s a set of rules I built for crafting nonmagical herbal items in D&D 5E using the herbalism kit (and proficiency therewith). Feel free to check out the rules and then come back soon to find out how and why they were created.

Exploration RULES!

Before we can build any rules modules, we have to have a solid framework for those modules. Using the previously published core rules tweaks and the time pool – both of which desperately need some revision and correction and clarification, we’re going to build a master module for exploration. We’re also going to discuss exactly what the hell a “master module for exploration” is.

It Cannot Be Seen, Cannot Be Smelt: Hacking Time in D&D

Everything in D&D is marked in 5-foot squares. So it makes sense that the whole game is meant to be played on a grid. But everything is also marked out in minutes and seconds and hours. Where’s the grid for time. That’s a weird question, I know. But answering it leads to a powerful tool.

Tweaking the Core of D&D 5E

Before we can build new modes of play, we need to admit that the core rules of D&D 5E have a few oddities and are lacking in a few things we’re going to need. So let’s get out our tweaking tools and tinker with the core.

Do We Really Need More Rules: Modes of Play in D&D

I can’t help how my brain works. I get distracted from solving problems by solving totally different problems. But before I invent more goddamned game mechanics, it’s worth questioning whether I should.

Becoming a Hack

I don’t have time to evaluate every monster, class, and rule that everyone sends me. And I don’t have time to help you build every monster, class, and rule that you want me to. But I DO have time to teach you how to build and evaluate your own creations for yourself. Welcome to my new series on Becoming a Hack.

Metaphor: What’s the Meta-FOR?

There’s a difference between a game’s mechanics and its metaphor. But that doesn’t mean the two are separate. Or even separable. But it does mean you can empower yourself to create one by understanding the other.

We’ve Got Fighting Spirit, How About You?

Have you ever wondered why players let their characters die? And why every fight must be a fight to the death? Its because hit points are stupid and people don’t die at 0 HP anymore. But don’t worry. I fixed it.

Hitting the Rest Button

Why is a short rest one hour long? Can you change that? Can you change the resting rules to change the structure of the game? What other stupid questions can I can answer about resting mechanics in D&D.

More Grist For the Mill: Minion Groups in D&D 5E

You know what’s cool? Cutting a bloody swath through waves of minor foes. Unfortunately, D&D 5E doesn’t handle that very well. Trust me. It claims you can fight 20 or 30 beasts at a time and that minor beasts stay relevant against high level foes, but don’t bet on that. Fortunately, I’m here to provide a way that actually works.

Why Race Isn’t Broken in Pathfinder and How to Fix It

You know what’s only a problem if you’re a completely obsessive nitpicker who’s overly critical of the way RPGs handle every tiny detail? Race in D&D and Pathfinder. That’s what. Fortunately, Pathfinder gave us a great tool to correct this utter and complete non-issue as long as we’re willing to spend way more time than it’s worth. Lets spend five thousand words discussing it.

Dungeons and Dragons and Dismemberment

Remember the old days? When heroes would literally tear monsters limb from limb? Wouldn’t it be awesome if one of the D’s in D&D stood for dismemberment? Here’s how to build monsters in D&D that can literally be torn apart!

Oh No, More Bosses: Oozes, Slimes, and a Duplicating Wizard

Remember how, months ago, I promised there would be more boss fighty goodness? Well, here’s some more boss fighty goodness. Let’s talk about swarms and oozes and that one wizard who can make copies of himself that are indistinguishable from him.

11 Ways to Take the Suck Out of Inspiration in D&D

Just because I hate the very idea of something doesn’t mean I can’t analyze it, deconstruct it, and put it together better. Here’s a deconstruction and reconstruction of Inspiration in D&D along with 11 options for using it better.

Son of the D&D Boss Fight Part 2: Elemental Boogaloo

You want more Paragon Creatures? You got it! How about animated armor that changes weapons and tactics when you beat it up? How about elementals crammed into animated armor that explode forth and wreck your s$&% if you hit them too much. OH YEAH!!! F&$% you, Erwin Schrödinger

Return of the Son of the D&D Boss Fight: Now in 5E

Happy 5th Anniversary to me! Five years ago, I started this site by coming up with super cool boss monster rules for Dungeons & Dragons, 4th Edition. Now it’s time to do it all again. I’m laying the ground work for D&D 5E Paragon Monsters in this article, which I will continue to build on in future articles.

Fine! I Wrote About Speed Factor Initiative in D&D 5E!

After revealing that I was using Speed Factor Initiative in D&D 5E, I got a number of constructive questions and criticisms. So, I wrote this article to explain what the f$&% was wrong with me and why I didn’t deserve to die of cancer in a fire, thank you.