I’ve been making a big assumption for years. I assumed you all had a basic understanding of how human brains make decisions. But you were determined to prove me wrong, weren’t you? Congratulations. Now you can read about how GMs resolve dilemmas.
If you didn’t like what I had to say about combat NOT being too easy D&D (specifically, that you might not be a good DM), you’re going to hate what I have to say about combat moving too slow in D&D. Hint: you still might not be a good DM.
GMs often complain that D&D is too easy and it isn’t threatening enough. But that’s because GMs are dumb.
What’s the quickest, easy way to send your game into a flaming death spiral? Encourage your players to keep secrets. This week, The Angry GM rants about the second of two types of secrets: backstory secrets.
What’s the quickest, easy way to send your game into a flaming death spiral? Encourage your players to keep secrets. This week, The Angry GM rants about the first of two types of secrets: plot secrets.
Just because you’re good at one thing, doesn’t mean your good at everything else. So, if you’re a Game Master, stop telling to try players how to be better players. You need to be a better Game Master.
It’s time for an adult discussion about criticism. So put on your big boy pants or your big girl panties and learn how to handle it. Because I’m tired of having to tell people to shut up and get out of my way.
Is there really any point to ranting about Wizards of the Coast? Probably not. Are people playing D&D Encounters and having fun at it? Definitely. But things don’t get better without criticism and settling for “good enough” isn’t good enough for this particular Angry GM. I work my $&% off to be the best and to run the best game possible. So WotC doesn’t get to phone it in without someone pointing it out.