Start as you mean to go on. It’s good advice for writers and it’s good advice for GMs. Except when it isn’t. But it is. But it might not be.
More news from Patreon. So we get to talk about that some more. Hey, remember when I used to write about RPGs? Look, this one is important so please read. Again. Sorry.
After a weekend of notifications due to the Patreon changes, I’m ready to weigh in one last time and then put the matter to bed. At least for the next few months.
Patreon has changed the way it is doing business. That will effect every Patreon supporter. More information has come out since yesterday. Please read this.
If you give a newbie a game, he’s going to want to a campaign. If you give the newbie a campaign, you’ll be stuck with a terrible player for life. Don’t make that mistake.
The problem with letting your fans pick the topic is that they don’t have to actually worry about whether the topic they pick actually has a useful article in it. What do they care? They don’t have to write this crap. So here’s a post about mimics or whatever.
There are infinite ways to fill that blank piece of paper that is your campaign plan. Here’s about four of them. We’ll cover the other infinity-minus-four in future articles.
Why don’t people understand why character advancement is important? Why don’t people see the value of point-based character advancement? Why is it so hard to handle XP right? Well, when even Mike Mearls can’t get it right, there’s no hope for you. At least, there wasn’t. Until I came along to tell you How to XP Good.