Of all the monsters we’ve dealt with, none is more deadly serious than the flumph. And no, this has nothing to do with the date.
I can’t help how my brain works. I get distracted from solving problems by solving totally different problems. But before I invent more goddamned game mechanics, it’s worth questioning whether I should.
Surprise! I played in a session of Jim McClure’s new RPG: Satanic Panic. And we recorded it. And I’m letting you listen! Enjoy.
Alchemy appears in a lot of fantasy games based on Dungeons & Dragons. Funnily enough, it only barely appears in D&D though. And that has led to a lot of confusion. But that’s okay, because the history of alchemy is pretty confusing too.
Winter has come. It has finally come to the Windy City just as it finally came to Westeros. Fortunately, we haven’t had dire wolves in Chicago in 10,000.
Managrimm asks: Why doesn’t a monster’s speed factor into it’s CR? The aggressive trait raises your offensive CR. It seems like ranged attackers with a speed of 60’ are more dangerous than ones with a speed of 15’.
As Henry VIII once basically said, “I’M POPE NOW!” That’s right. Welcome to my church. Now, let’s get dogmatic about campaigns, settings, and adventure paths.
Every adventure begins with rats. Swarms of rats, giant rats, and dire rats. But this is the story about how a real life variety of rats got misnamed. Because of British history.