Angry Rants: Control Your Game

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If you didn’t like what I had to say about combat NOT being too easy D&D (specifically, that you might not be a good DM), you’re going to hate what I have to say about combat moving too slow in D&D. Hint: you still might not be a good DM.

Read the entire rant at The Mad Adventurers Society…

7 thoughts on “Angry Rants: Control Your Game

  1. This rant ended with a very blatant problem, but not a solution.
    Perhaps I am guilty of this, but the article doesn’t tell me what to do about it. (And I’d love to do something about it.)

    Do you have an article that covers this? Or do you have any quick advice about how to drive the pace of combat and be in control? Or is that best reserved for Ask Angry?

  2. I think you really missed the mark this week. So much so I’m not going to even try to hit each issue, because it’s basicly all of them. The only insightful thing I found here was the discussion about what the actual issue is and the difference between the GM and player perspective. With that in mind you are back to Alice and Bob from the bowling league who are at the game for different reasons.

    Alice is bored because she is here for the interaction scenes and Bob is loving it while he pours through every spell trying o figure out the perfect move that will make him God. Then you have the two different team captains, one who loves keeping score and the other who does it as part of his duties but really wishes this alley would upgrade to have a computerized scoreboard.

    Mixing metaphors, woo. Anyhow, what you need to do is give everyone what they want or shuffle them out of the group. Of course you have to actually know what they want to do that. You might be able to keep Bob happy with gratuitous violence in a much shorter format. As long as he is God wizard he might not care how long the entire affair took to adjudicate. Or perhaps you keep the long format but make your combats more interesting so that people aren’t falling asleep and checking Facebook when it isn’t their turn. People manage it all the time in interesting scenes that they aren’t part of. Combat is no different. If it isn’t interesting, why are you even running I anyhow? Sacrificed time to the gods of attrition gaming?

    Maybe you should just ditch the system that is 5 editions in an still can’t figure out not to outpace damage with health? A system that is only good for the first half of its potential is kinda crap, just saying. So u.timate solution, find the gaming system your group actually likes and stop trying to fix this train wreck.

    • Missing the point, table for one?

      Frankly, I don’t actually care whether you think I missed the mark because you can’t see through your inherent system bias. You have no idea what was going on that table, actually. You’re assuming motives for Alice and Bob, but you’re wrong. You weren’t there. Do you know how I know? BECAUSE I F$&%ING INVENTED THEM!

      That said, you actually got the point. Good for you. You just didn’t realize it. That whole article is about the technique of “problem analysis.” Instead of fixing surface issues, search for the real problem. There’s no solution offered ON PURPOSE. Because it isn’t about solutions and it isn’t even about combat or about D&D. It’s about how to drill down into the heart of a problem and find the real issues. And YOUR real issues will be different than every other f$&%ing persons.

      So good job. You managed to both succeed and fail. That’s pretty f$&%ing impressive. Meanwhile, sorry, you can’t tell a good game from a bad game and sorry you can’t identify a real point. But you seem to have grasped it unconsciously.

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