I am not dead. Here’s what happened. My life has been kind of eventful lately. Mostly in good ways, mainly unexpected ways, but also some very stressful ways. Because June is one of those five week months (by the way I count), I decided to take the first week off. I usually post a little update when I do that, I know. Sorry about that. I had to semi-unexpectedly go out of town and several personal matters distracted me. In addition, some problems with my ISP actually knocked out my internet access for several days. Again, sorry about that.
I’m still on track to deliver the feature content you know and love this month. Wednesday will see a nice, shiny new article. Next Monday, Megadungeon will return with a discussion of doors and setting DCs. Sorry Megadungeon went on a forced vacation.
The Sailor Moon charity drive will start a little later in the month. There’s been a slight problem that, hopefully, will get resolved quickly so as not to prevent the event from happening. I will keep you posted on that.
Meanwhile, as part of a project, I’ve been playing with some probability math and it occured to me that probability and statistics is somewhat arcane to some GMs. That’s okay because game systems (theoretically) do most of the math anyway. But if you guys would like an article thinking through a specific probability question from the standpoint of an interested layperson as a way to discuss how to understand probability math in RPGs, post a comment below and let me know. Otherwise, I’ll see you back here on Wednesday.